TheDoctor's Recent Forum Activity

  • Good Lord!

    Thank you so much for sharing that! I checked it out and it looks totally sweeeeeeet! I watched a couple of the videos and I'm sooo excited! We're talking about the Unreal Engine at $19 a month...totally affordable!

    Unity is $75 + more for whatever other platforms you want to develop in! +$75 for ios, +$75 for android(and you are LOCKED into at least a one year subscription with NO cancelling unless you want to pay $1500 for every single aspect of Unity!)...it can get really pricey!

    I was truly thinking about doing Unity in the future, when I could afford it and when it made sense, but I can afford to start playing with the Unreal engine NOW! Who can't? Heck, you can cancel anytime! $19? Those guys are awesome!

    Crytek seems like it will certainly be a cheaper choice at $9.90 a month and no royalties. I, however, like the BLUEPRINT in UE4 which allows you to script visually! Awesome! Here is a video they just put out on it:

    Subscribe to Construct videos now

    Heck, if I can have fun, develop smartly and intuitively and it only costs me $19 a month-Awesome! One thing to consider about developing visually with their BLUEPRINT system is that you don't have to worry about your syntax. Also, the HELP inside the BLUEPRINT, looks awesome as well!

    If I were creating the next Flappy Bird, I'd definitely use Construct. When you can develop something simple in Construct so fast and not worry about paying royalties it only makes sense. The royalties for UE4 are well deserved and allow everyone the opportunity to be able to develop at a very affordable price...hobbyist prices.

    I also wish to see more upgrades from Scirra and I wouldn't mind even paying to do some hosting through them if they truly made every development feature plug and play! I am so looking forward to all of the multiplayer updates!

    As far as development for 3D goes, well, Unity just got hammered! Their prices are really only for the pros, not at all for the little guys or the hobbyists. You'll easily spend $5000 on Unity. Crytek is free to $9.90 in the future for the next engine, which is very affordable but their engine does not look as powerful as the UE4. Think about it, the Unreal Engine has had tons and tons and even more tons of input on it's final design making it a very powerful and incredibly streamlined environment to develop in. Keeping costs and production time to a minimal is good business.

    All I just said means my monthly budget just went up by $19! For sure!

    Thanks sooooo much for this post!

  • I think you should make a new forum topic:

    "Anyone have a Game Degree?"

  • Is there a specific reason why you want the files converted? It will convert them into PNG files.

  • That is true...and I wish Scirra would fix that.

  • Read this tutorial: https://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes

    Short version: Use Scale Outer or Scale Inner for resolution/aspect ratio and Anchor behavior for the HUD elements

    That is the best way above, but perhaps more time intensive than what you need every time.

    My quick and dirty preference is:

    (and this is not with coccoonjs!)

    Screen resolution: 480x720

    Fullscreen in Browser: Letterbox Scale (not integer!)

    This will give you minimal black bars on the screen as it is a midrange setting. I'd rather have a little bit of black bars on the side (if any) than have the screen look a way it is not intended or show something outside the program window which could make it look really bad. Like I said, it's quick and dirty, but not bad. I believe people are a lot more interested in the look of something and what it does than whether or not you used every pixel on the screen doing it. Of course if every pixel counts and you are doing one program to be used by MULTIPLE viewing screens then be ready to program for every situation-and good luck with that!

  • I think that people would buy the templates IF it were decently priced for what it was. Again, it would have to be very detailed. I'd say you are most likely going to be able to sell the mammoth programs that take months of programming to make rather than simple ones. If someone can program it in a week or two, it probably won't be selling. That said, the mammoth programs should go for a decent amount of money. Also, be careful what version of Construct 2 you use to make it! (not everyone wants to run the betas!)

  • Have you tried to run the preview over your LAN?

    https://www.scirra.com/tutorials/247/ho ... al-network

  • Oh sorry, I get it now.

    Well, easy to fix, on the mouseover event you see the circle which could always be there invisible, on the mouse down event you would have that circle disappear and another just like it appear at those coordinates and restrain movement of that player to those coordinates. That's the first way that comes to my mind, sure there are others. Need something more?

  • Could you be a little more clear? What do you mean when you say it's ok when you "try" to export with Android. Is that working or not? (How big is your biggest sprite? Just wondering.)

  • I tried it out on my Samsung Galaxy tablet and it worked fine, except that during play the score at the top is a little too high and cut off. I thought it was funny you went to the trouble to make it possible to change the obstacle colors.

    So, if you don't mind me asking, what project and configuration settings did you use when you put the game together? Full screen in browser? Orientation? Window size? Did you use C2's preview over LAN feature when developing it? If so, how did that go? I'm also still wondering if LUDEI handles whether or not something will be strictly played in portrait mode because when I have my project set that way my preview over LAN doesn't make it stay that way on my tablet.

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  • Depends on what type of ads are running at the moment, and who you are working with I suppose. As far as me and my crew can figure out, it seems if you are working with Admob then Admob will display all of their ads they have available that are paying per impression, when those run out it seems they go to the highest bidders on cost per click. Still working on trying to figure it out exactly, but that is what we have deciphered so far.

  • I do have a question for you, will the circle always be there if you mouse over the avatar? If so, I would just make a mouse over event that makes the circle visible. Of course the circle is pinned to the avatar.

    Did that answer your question, kind of a little lost on what else you wanted to work out.

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TheDoctor

Member since 21 Feb, 2014

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