Alon's Recent Forum Activity

  • Maybe there is a way to use the SCALE but I can only use SET... so I'm not sure.

    Scale is 1:1 ratio so it is the best way to do what I'm trying, the width and height are not perfect with my object ratio.

    Maybe using SCALE with variables... but it's getting confusing for me, I'll do some tests.

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  • NICE! That's even better thanks klabundee !

    I tried few tests before and it affect either ALL the rocks or none.

    Can you help me solve the SCALE question related I asked above?

    I want to scale it within the same ratio, so the the width and height are not doing the job...

    Thanks ahead! You Rocks! (got it? rocks... nevermind) :D

  • OFF TOPIC QUESTION:

    Now that it works, how can I make it to SCALE because I can only found SET SCALE which won't let me do something like: SELF + 5

    The current Width and Height ratio are not best with non 1:1 size objects, so I must use scale.

    Any suggestions?

  • OK... so I simplify it (by guessing) because I didn't understand it won't work with sub-events.

    So it works that way:

  • Hello, try this:

    For each Object

    -> Cursos is over Object

    -> On mouse Wheel

    --> Action

    Thanks for the quick reply!

    I tried these 2 ways but nothing happens, no affect at all:

  • Hi All,

    I have a button that create an Object on the center of the screen, I can drag them around.

    The thing I'm trying to do is: after I created a bunch of them when the mouse is OVER a specific instance, to control ONLY this instance (whatever I want to do, resize, change opacity, it doesn't matter).

    Mouse |> On mouse wheel up |> Rocks |> DO WHATEVER ACTION HERE

    I want to control only one objects, but it affects ALL the created instances that are on the screen.

    I'm guessing that 'For Each' is the solution but I didn't understand how to make it work, the documents confused me a bit so I came to ask here.

  • Thanks for the quick reply the manual is very technical for somebody like myself, that is why I asked for sharing experience, giving some tips and if possible answer the questions with details.

  • Hello All,

    I'm a bit confused since I have no actual experience with inserting Ads to my App / Game made with C3

    So, I'm starting a new project from scratch and I thought it will be the best to ask these questions so I won't ran into issues during the code.

    Please answer with explanation or guide / YouTube video anything that can help a beginner it will be very helpful and easier to follow:

    1. I'm using C3 Desktop (not browser) is there anything I need to install to use Ads?

    Any extra Plugin / Addon / Software to make everything works?

    2. Where do I register to get my ads work, which services works with C3 and is it free?

    3. What are my options for ads? "Watch Video" or "Banner" what other options do I have?

    4. When do I insert my code related to Ads, while coding? at the very end when the code is finished (more like edit attitude) ?

    5. Can I use the different Ads services also on a Desktop App/Game or ONLY for Android/Ios?

    6. I heard of a free tool website: "enhance.co" do I need it? is it easier to use?

    7. Can I do In-App Purchases using C3? If S... how?

    8. Are there average or rough numbers you can share to give example of X ads exposed = X USD$ ?

    As you can see I'm clueless when it comes to Ads and C3 I've never done this before, I'm still watching some video tutorials on YouTube but most of them are not up to date or related to C2 and skip so many steps that not answering my questions.

    Please take the time to explain, share examples and share some tips from YOUR experience, I appreciate your help thank you so much and have a wonderful day! :)

  • OK this is very weird, I just did a quick test on my sister's computer a simple i3 with no extra graphics card as soon as I move the mouse a bit and 4-5 clicks... the mouse cursor is there!

    This is very annoying after testing on 3 different computers!

    I'm very confused and guess there is no fix to that bug.

  • Your file still works perfectly fine for me, even if I set mouse cursor only once on start of the layout, not on every tick.

    I don't know what can be the problem, maybe some browser addon, that you have installed on both PCs?.. Have you tried previewing with different browsers?

    Oops, I forgot to mention: I'm not using a browser for c3, I don't like it, less workspace, more memory eating and so on.. anyway

    I only use the Desktop version (latest stable release)and I get the same results on both

    I also tried now on the latest beta, nope, same issue.

    I'm using Nvidia GTX 980 on my current PC with latest drivers installed.

    I just tried on my chrome browser... same weird cursor error, what could it be? a c3 bug?

  • Your link doesn't work, and I meant sharing project file (c3p), not exported game.

    I tested it myself - I set cursor to sprite on start of the layout and it works fine, no matter how fast I click left and right mouse buttons.

    Please try the link again, I believe I fixed it, it's the same source c3p file I used on the GIF above.

    I just tried it on my Laptop just in case it's not specific issue on my Desktop workstation... same issue, so I don't know how to solve it.

    As I mentioned I tried different "code" ways. so what you see on the file I attached is just the last one, you can play with it... I still get the issue on both computers.

    Thanks ahead for your help, I appreciate it! :)

  • This is weird, can you share the project file?

    Sure, here is the file:

    Mouse Cursor - Test

    To test it and get this weird mouse cursor problem I described:

    Click with right or left buttons many times, it will convert to the default Windows mouse cursor until you move the cursor again...

    it's very random, it can happen after few clicks or after many... but I can't get rid of this.

    BTW - I replicate the same code to ClickTeam Fusion 2.5 and it didn't happen, I wanted to see if the issue is in Construct 3 or in Windows... I hope it's not a bug.

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Alon

Member since 20 Feb, 2014

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