PrinceofMars's Recent Forum Activity

  • The controls seemed tight and the game was fun, I am really not sure what more feedback I could give you apart form keep up the good work.

  • Slow travels..

    oh it's so pretty

  • The pixel art is really great! Looking forward to seeing it in action.

    Dammit, I love steampunk and I love pixel art! Pretty excited to see this -- among other things, your first sprite (the huge flying warship) and the town/city background really stand out. That gameplay gif looks awesome, jaw dropped when the buildings came in and the warship floated up.

    Keep it up and keep going, I think this deserves hype!

    I am doing some art for my fight game and I know how difficult it is. I still dont know how to deal with colors.

    are you going to release it for PC too, or just tablet (mobile devices)?

    Compliments positive feedback!!!!! just what's needed, thank all you so much.

    nemezes I will let you in on a little secret I am crap with colors too, so what I do is once I have drawn the outline of my sprite by drawing over my sketch in photoshop I then open up the folder on my computer where I keep sprites from the metal slug games, then I use the colors from them.

    I will release the game on everything it plays slightly better on the PC since it sometimes slows down a little bit on a tablet when a lot is happening at once.

    Once the first level is finished I will put it on the scirra arcade as a demo

  • nice artwork.. cool pixel art

    also, it has a good gameplay.

    Thanks buddy very few people have seemed to take an interest in this one so it's really great to finally have someone come along and say something nice

  • testing Death From Above on my tablet

  • sine of course i don't surpose you could post a example?

    (edit) I just tried sine a behavior I honestly forgot existed and died in 2 clicks what took me almost an hour before I can't believe I was so stupid that said if any knows of a plug-in which lets you quickly program waypoints I would appreciate it

  • hello everyone I am trying to create a shmup in construct 2 a shmup is an old type of arcade game where the player must avoid bullets and enemy ships which fly at the player in patterns I have not seen any other games made with C2 like this there are space shooter games, but the enemies in those games seem to be randomised anyway, I was wondering what would be the quickest and best way to control the patterns of the enemies here is an example of the sort of thing I want to make

    Subscribe to Construct videos now

    right now I am using the Moveto plugin but that is taking forever since I have to enter the destination x and y for every place I want the enemy to head to is there a plug in which lets me just place waypoints?

    This is what it is like for me to create just one wave of enemies

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  • PrinceofMars

    I have updated the game go check out the update and tell me what you think.

    still quite a few problems when you start a level there is this little black box and sometimes when I press to jump I end up at the menu for no reason also at the start of the level, there is a turtle shell which falls from the top of the screen may I recommend you give the turtle shell the command if offscreen destroy also I still had problems with the slanted platforms I seem to fall off before the platform end your collision polygon should look like this

  • UPDATED26/0517 ok everyone said it was 2 hard so I implement a lives system now you can die 3 times before you restart the level

    PLAY IT NOW

    https://www.scirra.com/arcade/action-ga ... demo-18080

    Death from Above is my attempt at creating an arcade shmup game taking inspiration from classics like steel empire and gigawing

  • >

    > so my new game is Death from Above

    >

    > Ok, this is what I made today the idea is the players airship can reflect bullets with the force field and if you're wondering the giant hand the train is carrying is foreshadowing the end level boss and no the train is not flying I have not made the bridge yet.

    >

    This is awesome! It remember me about Nausicaa, so nice (read the manga and watch the movie, it worth a try)! You're thinking in use sprite lamp or some type of shader? It deserve a good shader.

    thanks man I have never heard of a sprite shader before I will look into it also way ahead of you on the Ghibli thing Laputa Castle in the sky is a BIG influence on the art design of the game

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PrinceofMars

Member since 20 Feb, 2014

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