ok everyone said it was 2 hard so I implement a lives system now you can die 3 times before you restart the level also I included a little reminder that pressing Ctrl when you are on the PC activates your shield and it goes away once you use the shield
this is death from above you can play it here
https://www.scirra.com/arcade/action-ga ... demo-18080
I updated the game so it is now not so hard <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
a full playthrough of the demo of Death from Above
https://youtu.be/9HQmtPUVCrI
https://www.scirra.com/arcade/action-ga ... demo-18080 THE DEMO IS READY
best bit of advice I can give you is draw on paper first, then scan it in and shrink it down and draw over the top it takes longer but It really improved my sprite art
oh I have got to play this, how long have you been working on it?
hi everyone I am back from the dead I took a long break from the project after getting burned out anyway, I am back hopeful I will have a demo done in about a month
New prototype
sweet someone else is making a shmup I love the rocket trail behind the playable character
Wow, lots of good stuff in this thread Here's a small clip from a Street Fighter/Metroidvania hybrid I'm working on - testing and tweaking some boss AI here:
Wow, lots of good stuff in this thread
Here's a small clip from a Street Fighter/Metroidvania hybrid I'm working on - testing and tweaking some boss AI here:
such fluid animation very impressive
it looks very professional
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Maсhine gun shooting/reloading, work in progress. Animation done on the engine.
Very, very nice the animation has some real power to it
Member since 20 Feb, 2014