DetteMan's Recent Forum Activity

  • The Browser - > close option works on mobile to. At leaat when exporting with Intel xdk

  • Love the menys and all. But the game itself is pretty laggy on my LG G3. But gave it 5 stars anyway.

  • Tjenare Kossan!

    Great game.

  • I have never experienced any lost data when publishing updates using webstorage. As long as you dont change the variables that are saved i guess you are pretty safe.

  • Im guessing thats because of what you just said. You are setting the group active. If I understand correctly what you have done the group needs to be deactivaded to make the colisions work.

  • Im not sure if this works on the free version. But I think so https://www.scirra.com/tutorials/247/how-to-preview-on-a-local-network/page-2

    I'm not sure about exporting to IOS or Windows Phone. But for Android its super easy via xdk crosswalk.

    Also I can add that i thought at first that performance sucked on games exported to Android. But after i learnt a few things about improving performance and designing games the right way I'm really impressed with the performance.

  • Thanks BouncyTrip

    guess i'll stick to webstorage then. Good idea with using functions to save variables. Never thought about that.

  • Hmm, i have a question about this. Im creating a game with a bunch of things that can be upgraded and unlocked. Right now im using webstorage to get this done. But there are like 50 different variables that needs to be saved here and there. Can i just use this way instead? Does it work for Android games?

  • Sorry! Of course you cant add an else to that condition. What you should do is create an event with sub-events. Something like this:

    Condition - Button pressed

    sub-event - flying skill >= 5 - Do this

    sub-event - flying skill < 5 - Do that (or you can make THIS an 'else')

    All this will be in one event.

    To add a sub-event just mark the event and press S. Or right click on the event and choose sub-event.

  • Mark the event "Mouse->on left button clicked DepartButton ->System-> go to Galaxy Layout***" and press C on your keyboard to add another Condition. Go to System, campare variable "flying skills > 5"

    Then mark that event and press X on your keyboard to make an else event and do whatever you want to there

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  • I suggested "on touched" cause once it's set to 1 you don't have to set it again. "on is touching" would keep running every tick which isn't necessary. From what he explain he need it to switch set the animation speed to 1 when the button is touch which what "on touched object" will do. The animation doesn't change again until they stop touching. On is touching will keep running as long as it is true and keep setting the speed to 1 even when it already is one.

    To stop the inverted event from running every tick add a secondary check to see if the animation is even running should be done. So if they are not touching and the animation frame isn't 0 do this.

    Of course! I was thinking to fast. Thanks for the correction.

  • Make sure you choose the Condition "is touching object". Not "On touched object"

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DetteMan

Member since 19 Feb, 2014

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