Hello!
I've just published my first game on Google Play and whould like some feedback from the people here. Check it out and tell me what you think.
https://play.google.com/store/apps/deta ... rod.thefox
Wohoo! I made it! 16000 score. But when i get to the door the games freaks out. Screen starts to flash like crazy and wants to open up browsers to twitter. But after a restart at least my score is saved. Waiting for more levels now!
Still not working. When i die on about 15XXX score and i get to the menu it says "share your score: 12XXX". What?!? I'm about to finish it? What am i supposed to do then?
Thank you. I tried that tutotorial a while ago. But i could'nt get it to work. Im gonna try it again. About your game, when i get to 14000score the hiscore wont save and I also want to see a checkpoint when "everything gets smaller"
Amazing! Sorry for flooding your Scoreboard! Whould you mind telling me how you did that hiscore list? And also how you integrated the share to Facebook? Now i'm gonna try and get past those freaking spike blocks!
Develop games in your browser. Powerful, performant & highly capable.
Is that working on a cocoonJS project? Any tutorials on how to get it to work?
Are there any other ways creating an online scoreboard on mobile devices?
I've been using this tutorial "https://www.scirra.com/tutorials/348/integrating-leaderboards-achievements-and-social-features" and made a game with a scoreboard that works like a charm when i test run it on the PC. But once i compile it and test it on my phone nothing from the clay.io plugin works. Been reading some old threads that you are supposed to copy all the files from the clay.io addon folder to the cooconJS exported zipfile before compiling it. But when i try that the screen just goes black once i start the game. Is it somehow possible to get this to work on android? And if there is, how? Thanks in advance!
Member since 19 Feb, 2014