DetteMan's Recent Forum Activity

  • Okay, im not at my computer either. But if i understand correctly what you are trying to do this is what you should do.

    Event 1

    Condition: is touching Sprite

    Action: Set animation speed to 1

    Event 2

    Condition: is touching Sprite (invert)

    Action: Set animation speed to 0

    Im typing from phone so sorry for the sloppyness

  • The sprite will always be a square since its an image at say 64x64 pixels. If the problem is the collisions you can set the colission polygon in the image editor. I dont think that what you are asking for is possible.

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  • Create an action: "Is touching X button". Then mark it and press X on your keyboard to invert it. Or right click the action and choose invert. The action will then be: "Is NOT touching X button"

  • Wow, that easy? Thanks alot ramones . Works perfectly

  • Hey! I'm building a tower defence game and having a problem. If a turret shoots on a enemy wich overlaps another enemy it shoots both. Can i somehow make it only hit one of them?

    I have tried this but its not working:

  • There are many ways to do it. One way is to create the a new layer with the popup window and set it invisible. Then set it visible when you die.

  • Has anybody tried to create a sprite font in shoebox for usage with construct 2.

    Shoebox does not respect the grid layout that Construct 2 needs in order to make spritefonts. I can't seem to find a good way to do it?????

    Bumping this

  • It works for me. Are you sure you checked the full-screen box on the android crosswalk build and not just android. I made that misstake before.

  • if by doing so will degrade the quality of the resolution sprites too?

    Yes, it will. In my case i bearly noticed any difference though. Take a look at my game in my signature. It got all the quality settings set to the lowest but still it looks pretty good i think. Well, the art itself is pretty crappy but it dont look that low res.

  • Performance impact is equal or more!

    Is this right? I always make images as small as possible when i can and scale them in the layout editor. Not for things that need to look good of course, but like invisible triggers and one colored squares etc.

  • One thing that i have noticed is that lowering full screen scaling quality help alot. My game went from 20-30fps to 50-60fps when changed from high to low. Disable high DPI might also help some. This is only my personal experience and might not work for every project.

  • Thanks

    I think i got it now. I just dont have time to try it out. I will post a capx later if i wont get it to work.

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DetteMan

Member since 19 Feb, 2014

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