WackyToaster's Recent Forum Activity

  • I wish I had the insanity that drives you Kenney.

  • Uh... 90mb is massive, you could have stripped that down to a few mb easily. :V I´m not ever going to find anything in there, that´s exactly why Ashley always wants minimal repros for bugreports. You can get rid of all the non-relevant parts: layouts, event sheets, graphics and especially sounds/music. Also has the benefit that nobody can rip anything of value from it then. (On that note, you have the copyright anyway. If you see someone using your stuff, an angry letter from a lawyer usually solves that really quick.)

    One thing about the screen shake is that it doesn´t work when you are at the edges of the layout. It´s a quirk of that particular action (it´s uses scroll but isn´t allowed to scroll past layout edges).

    About the minimap dots not vanishing... no idea. If you can strip down the project much more it will be much easier to find the issue.

  • You can strip it down of all the things we don´t need. Or at least post a screenshot of the events, otherwise it´s guessing time.

    My guess is that you have two or more ships destroyed at the same frame and you need a foreach somewhere. Maybe.

  • Don't see any issues. There are some things you have to be careful with like using effects (blending, distortions,...) since they quickly tank mobile gpus or using way to many sprites, especially if all the sprites have events/physics attached.

  • It´s not just a stream, the phone does the work. It may not 100% accurate because it still works differently than if it were installed as an app, but it will give you a good idea.

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  • What exactly went wrong with it?

  • Well, Pin is actually known to have some issues in that regard.

    twitter.com/2xTacker/status/917781791066423296

    Maybe try replacing the pin with a simple Every tick > set position?

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  • The Orbit behavior should do the trick

    construct.net/en/make-games/manuals/construct-3/behavior-reference/orbit

  • Same idea goes for other elements for example: Helmets, Clothes, Armor and other parts that I can customize ABOVE the BASE character, all animated frame by frame on a dedicated transparent layer of course.

    Wow, give me some of that dedication!

    Anyway regarding the desyncing... are you 100% certain that all values are the same and stay the same? It would just be the obvious thing that you have overlooked a value somewhere.

    If that´s not the case, you could set all equipment having an animation speed of 0, then do something like

    That should work.

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WackyToaster

Member since 18 Feb, 2014

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