WackyToaster's Recent Forum Activity

  • You do not have permission to view this post

  • Looks fine to me. I think the particle object follows the plane perfectly fine, what causes the issue is that the smoke spawns behind the plane and when you do a loop it just looks like it's coming frome a different place. It just happens that the movement of the plane sort of hides the smoke for a little bit.

  • Why my char only Lu bu and Guan yu can not attack by enemy?

    Probably because this is the Construct Forum, not the Ancient Chinese Military General Forum

  • You do not have permission to view this post

  • I actually do think it has uses. The main point is that the loader layout specifically is loaded and displayed as quick as possible, while the first layout of the game keeps loading in the background. And you can customize the look of the loader layout, artificially delay actually loading into the game etc.

  • Wouldn't sound preloading be the possible cause if there's a lot of sounds.

    Try unchecking the preloading, and if you need you could manually load them in the loader layout.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ah thx, that works. :)

  • You do not have permission to view this post

  • Unless it's something construct-specific you probably have better luck asking on the newgrounds forum or their Discord. See bottom of the page here newgrounds.io/help

    Setting a global variable should be relatively easy to do. I'd assume the newgrounds API probably returns it along with some other values. Probably a JSON object.

    Your code should look something like this (I did not look at how this actually works, I'm mostly guessing here)

    var newgrounds = [login call];
    runtime.globalVars.yourvariable = newgrounds.username;
    
  • You do not have permission to view this post

  • Just as a rough idea of pseudocode

    if (player.enterdoor("id") && enemy.isfollowing) enemy.gotodoor("id") If(enemy.gotodoor("id") && enemy.collisionwithdoor("id")) enemy.gothroughdoor("id")

  • Just in case you ever want to use lerp in your game, it uses a slightly different formula with deltatime.

    construct.net/en/blogs/ashleys-blog-2/using-lerp-delta-time-924

WackyToaster's avatar

WackyToaster

Member since 18 Feb, 2014

Twitter
WackyToaster has 25 followers

Connect with WackyToaster

Blogs