Is construct good for making games which don't use tile maps?
Like these designs by Thomas brush..
I can create my own assets like this such as trees, buildings, clouds, bridges, platforms and other foreground/background objects in Photoshop then when I'm happy with the scene, resolution and scale, import and arrange them in construct.
Will this cause complications?
Every tutorial I've seen focuses on tile mapping with pixel art but that's not my strength and before I commit to learning how to use construct I was hoping to understand if it's actually feasible in terms of optimisation and functionality.
Thanks :)