davewilliam's Forum Posts

  • 3 posts
  • Thank you, this link is very interesting and answers all my questions!

    Thank you all for your help :)

  • Thankyou for the fast response and advice, it's really exciting to know it can work and I'll try to be mindful of collision and cell rendering.

    I notice you said it's best to lay out sprites in Photoshop and where possible export multiple instances on a layer as one sprite, this makes sense - but is it also possible for Construct to export an entire layer (consisting of multiple instances or a sprite) as a single PNG?

    Lets say I make a scene in Photoshop first then import those sprites and then expand on the level within Construct by copying the sprites and moving them around, does Construct have the ability to either flatten those sprites as one PNG, or the ability to export the layer as a PNG for referencing in Photoshop?

    It's good to know this as I absolutely will define the levels resolution and complete layout solely in Photoshop if Construct cannot perform these functions, to save time.

    Thanks again!

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  • Is construct good for making games which don't use tile maps?

    Like these designs by Thomas brush..

    I can create my own assets like this such as trees, buildings, clouds, bridges, platforms and other foreground/background objects in Photoshop then when I'm happy with the scene, resolution and scale, import and arrange them in construct.

    Will this cause complications?

    Every tutorial I've seen focuses on tile mapping with pixel art but that's not my strength and before I commit to learning how to use construct I was hoping to understand if it's actually feasible in terms of optimisation and functionality.

    Thanks :)

  • 3 posts