kingpirux's Recent Forum Activity

  • ¿porque no podian ser traducidas?

    Ashley David is testing the C3 build and reports that some "loading", "downloading" and "function" words are not being translated, Could this be caused for the use of "Memory" in POE? or something else?

    I'm on it!

    DONE!

  • DavidCB creó un Discord para esto específicamente. Pueden sumarse a debatir y definir los términos a usar en

    https://discord.gg/YGhHRwR

  • Laurent yes! i can edit it and send you a version compatible with C3. Send me your email in MP

  • Ok! i'll continue with that then

    Just to add some experience, there were before other lenguages with this experiment:

    • Phyton in spanish, didn't went well but schools used it to introduce kids to programming skills
    • as i said Unreal4, but the public was really unconfortable so it's currently under revision
    • Scratch, a software specific for introducing kids, it had quite a good result here.
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  • Ashley

    isn't better to leave keywords as they are?

    For introduction, i hate Unreal4 spanish version, is COMPLETLY USELESS, "change Unreal4 to english version" is one of the most wanted tutorials because the words doesn't match the general logic and is a hell to find tutorials or help.

    A lot of keywords must be in english to understand the order of events, because in spanish could end with a really ugly result in the big picture.

    Just saying, that key words should stay as they are to help the general learning of the engine, for example "MovingAngle", it doesn't need translation, the description in spanish is enough.

    Changing key words like "Layout" could be quite a headache if someone starts C3 with english tutorials, leaving it as that, helps a lot for new users in any lenguage. Also when looking for help in the forum, since those words will be familiar for all, because they could be translating the word "Escena" to "scene" when trying to say "layout" in english in the forum...

  • me agrego para dejarlo como tick, incluso hay muchas palabras claves que deberían dejarse como están pero vi que las traducían... las palabras claves confunden muchísimo porque después un tutorial en inglés se vuelve totalmente inutil para alguien en español

  • lets try! what about spanish from different continents? it's quite similar but different from for example Argentina and Spain

  • here is the download for the capx if interested: https://drive.google.com/file/d/1GU8Wbq ... sp=sharing

    it uses a plugin "patterngenerator" to throw some numbers in the array so the island is randomly created (it might freeze for a few seconds while generating the land mass).

    Keys:

    WASD : to move,

    i : to zoom in, get closer (some times the zoom goes to the left, so move a little to the right to find the isle)

    o : to zoom out

    g: to generate a new map

    + - : to move the line of horizon

    Data in screen: fps / cpuutilisation / sprite count / array position in x / array position in y

    if you click a sprite, then it shows: Value / lowest sprite / x, y, line, column, X Position in zoom, Scale / light power

  • Very impressive work!! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> im not a coder as well but i was working on something similar, transforming sprites to proyect a land created procedurally in C2, but i found a lot of problems that you already solved <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised">

    you can see what i've done here

    procedural-world-generator-vortex-3d_t197549

    and download the capx here if interested: https://drive.google.com/file/d/1GU8Wbq ... sp=sharing

    it uses a plugin "patterngenerator" to throw some numbers in the array so the island is randomly created (it might freeze for a few seconds while generating the land mass).

    Keys:

    WASD : to move,

    i : to zoom in, get closer (some times the zoom goes to the left, so move a little to the right to find the isle)

    o : to zoom out

    g: to generate a new map

    + - : to move the line of horizon

    Data in screen: fps / cpuutilisation / sprite count / array position in x / array position in y

    if you click a sprite, then it shows: Value / lowest sprite / x, y, line, column, X Position in zoom, Scale / light power

  • That's pretty cool.

    You should check out what we theorized in this thread.

    3d-graphics-using-arrays_t181496

    Here's a capx with a 3D software renderer of sorts without any plugins.

    It's pretty cool, maybe can come in handy.

    https://www.dropbox.com/s/ppiqk1z964y56 ... .capx?dl=1

    Cheers!

    really impressive! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> ill check it out to compare and see what can be usefull for both methods

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kingpirux

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