kingpirux's Recent Forum Activity

  • Lets start this saying that this is NOT A GAME it can be used FOR a game... Its an experiment to take the full potential of C2 WITHOUT any help of plugins searching to find a new way for a fake 3d, pure event sheet power (only 97 events) and to think new games with it.

    UPDATE 09/12/2017 : This intresting video

    [quote:38tjl7pd]Here is an update. Now i was figuring out a way to use it, but i had the problem of perspective movement, in my attempt to fix it, i found a way to do some kind of proyection from the bottom... just like the holograms in ancient movies....

    https://youtu.be/0O_Nxo_abno

    Right now, It is merely a method to create maps and to interpret a noise equation to generate some kind of Vortex 3d map in Construct2. In the way i learned about performance in heavy loading, how to work with 5 thousand objects at the same time, and a lot of ART TEORY! Yes, a lot of it helped to understand the ways of 3d in a 2d world.

    Saddly, i can't continue because i have to go to a stronger engine (for my job, not for this) )

    So...

    All began with this

    I love to experiment, and the most intresting thing about this, is how many mistakes i had! And those mistakes were the main reason it actually worked! Really!

    This went in 2 separated experiments, the first one is maybe the most intresting for those who wants to create world maps is this noise generator, easy to use and to implement in anything, maybe for rpg games or tower defense. The results are nice procedrualy generated worlds with, sea, water, sand, grass, trees, debris, forests, mountains and a lot more...

    The second path, was to do detailed zoom, but detail in the way of information, so in this one, you can zoom in and out, adding details of information (like if you see a forest, you can get in and see what kind of trees there are) (ignore perspective effect, was just a test)

    the main equation was wrong in a few operating signs but the result looked like something right... but when i fixed it, the entire noise generator became just a boring island... so i return to the wrong equation and those islands became nice big areas of land and water mixed toghether like natural beigns

    After this, i started to try to be more deep into the information you can get from a single tile. So i went to high mountains and deep sea... For that, i added an equation to move the tiles according to their deepest point to the highest. Creating a real time deforming mesh (yes, 13 thousand objects being constantly updated wasn't very cool for FPS)

    But i went further... Here i started to test with deformation of perspective view, the results were very intresting but it didnt totally close the idea.

    So i added a reverse size effect (further smaller, closer bigger) and the result was an other nice artistic result

    This scalated quickly after this, im talking about 6 months of work but this last phase went bananas in a few weeks.

    Understanding shadows

    understanding deformation meshes

    learning how your eyes understand 3d

    and of course, how far can i go with effects

    but the most intresting thing i learned was about "octavios" (reducing the amount of tiles in the distance to improve performance but not loosing quality, you jump some tiles that wasn't going to be visible anyway) To understand this, basically i had around 6000 objects, with octavios, i went down to 3000 and getting the same visual effect.

    I lll continue the story in an other time for now, i want to know if anyone else were practicing or trying something like this before and what do you think? what kind of games can be done with this??

    funny things:

    http://www.heroesestudios.com/breed/sueños.gif[/img]

  • If you want to create a text adventure in construct, and you have the free version, or if you want to add a story to your game (any kind of game), then this template will help you with endless posibilities. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://www.scirra.com/store/royalty-free-game-templates/epic-graphic-novel-template-3976

    The main intresting thing of this template i made, is that is purelly controled by the XML, but with easy instructions, and can be improved to many things.

    • Text Adventures, Graphic Novels and Point and Click games are the directly possible games, but since the code in construct is so short, you can add this to fighting games for dialog introductions, space games for in game stories, or just use it to show text in any kind of games that needs player interaction or multiple choise options.

    You can change lenguages, create alternative instructions, add objects and missions, etc...

    The CAPX comes with:

    Comes with a full game as example ready to edit. ¡Only 110 events in the entire game! You can make a Text Adventure game fully compatible with Construct2Free edition.

    Multiple Lenguage Selection Menu

    Save points and jump chapter options.

    Multiple Choice menu to create endings and paths.

    Cool Plugins to use for animation and positioning.

    Easy to use character method.

    Entire Story Core in the XML so you can work with a friend (he writes the story, you develop the game).

    Easy to expand and adapt!

    Game Example (this Graphic Novel comes with the template)

    I created this game a long time ago in a game jam, with a real life D&D experience we had... it's a text adventure game with a few intresting concepts like many dead ends, three possible endings , but the most intresting is the system, i didn't realice that there are so many people who wants to create their own text adventure and gets stuck for construct limitations or tecnical knowledge so now im sharing it.

    First here is The game:

    Sandman

    (spanish and english)

    Find your way out of this dimensional jail, in this old style but modern text adventure game of nightmares and the meaning of life.

    You can play it in

    https://gamejolt.com/games/sandman/86805

    o en Newground

    https://www.newgrounds.com/portal/view/667151

    Also used in:

    Digging game

    https://play.google.com/store/apps/deta ... dios.bunny

    Text Adventure

    http://www.heroesonlegends.com/origen/

    If you have questions or need specific help, just ask! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • I created this game a long time ago in a game jam, with a real life D&D experience we had... it's a text adventure game with a few intresting concepts like many dead ends, three possible endings , but the most intresting is the system, i didn't realice that there are so many people who wants to create their own text adventure and gets stuck for construct limitations or tecnical knowledge so now im sharing it.

    First here is The game:

    Sandman

    (spanish and english)

    Find your way out of this dimensional jail, in this old style but modern text adventure game of nightmares and the meaning of life.

    You can play it in

    https://gamejolt.com/games/sandman/86805

    o en Newground

    https://www.newgrounds.com/portal/view/667151

    But also, invite you to get the full code in: https://www.scirra.com/store/royalty-free-game-templates/epic-graphic-novel-template-3976

    why? well long story short, the entire game is only 110 events, and there are a lot of events that can be made in less code, so if you want an engine to tell the entire story of your game and at the same time get multiple paths and endings, this will surely help you.

  • Epic Graphic Novel Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/epic-graphic-novel-template-3976

    <h3>Text adventures made simple and epic</h3><div class="deshr"></div><h3>Aventuras de texto simples y ?picas</h3><div class="deshr"></div>

    • Espa?ol and English

    <p>Its a fully customizable XML based game system for Text Adventure games, also usefull if you want to include Dialog oriented presentations in any kind of game.</p><p>The CAPX comes with:</p>

    • Comes with a full game as example ready to edit. ?Only 110 events in the entire game! You can make a Text Adventure game fully compatible with Construct2Free edition.
    • Multiple Lenguage Selection Menu
    • Save points and jump chapter options.
    • Multiple Choice menu to create endings and paths.
    • Cool Plugins to use for animation and positioning.
    • Easy to use character method.
    • Entire Story Core in the XML so you can work with a friend (he writes the story, you develop the game).
    • Easy to expand and adapt!

    <h3>Included in the package</h3><div class="deshr"></div>

    • Third-Party Plugins:
    • - Rex Timeline (necesary for the other plugins and behaviours) also very usefull to control time in game.
    • - Rex Layouter: an object that control area positioning and moving for option boxes and more.
    • Third-Party Behaviours:
    • - Rex Text Typing (for writing letter by letter effect),
    • - Rex MoveTo (to place boxes and options where you need them),
    • - Rex Layouter cyclic and linear (to arrange boxes in a perfect circle for questions and options).
    • - Lunarray Litetween (replace Sine for many effects)

    Use this topic to leave comments, ask questions and talk about Epic Graphic Novel Template

  • Intresting, ill check the logic again, thanks

  • Problem Description

    • Freezes the entire browser without error warning.
    • Aparently caused for trying to do an ecuation in an array inside a loop (any kind of ecuation, example "Array.at(x,y)+1")

    Attach a Capx

    https://drive.google.com/file/d/0B7w6u3 ... sp=sharing

    needed pluggin (error not affected by puggin): https://drive.google.com/open?id=0B7w6u ... EI0UEhNa2s

    Description of Capx

    It creates a noise array

    Steps to Reproduce Bug

    • Run the CapX to see it freeze
    • Change action "Set Value getground to 1"
    • Run CapX to see it work
    • Change action back to "Set value getground to Array.At(getx,gety)+1"
    • Change the Array action to "Set Value at (0,0) to getground"
    • Run CapX to see it work

    Observed Result

    The CapX freezes if an ecuation uses the array value.

    Expected Result

    Resolve the math ecuation.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win 7 SP1 64bit

    Construct 2 Version ID

    Beta 245

  • lol i had the same problem and tryed something similar but simpler, i just keep sending messages and handling the "login" when receiving messages (because the problem is that the "ondevicejoin" is not triggered, but the device actually can send messages)

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  • Can you try to add a console.log(deviceId) on the controller and see if it ever is 0? 0 Is SCREEN, you are correct. When do you trigger the handshakes on the controller? $(document).ready?

    o.o how is that of "document ready"? it is not in the controller example.

  • Hey! Some little bugs yes, but for what I have seen so far, after days debugging, it's in 95% of the cases due to construct 2. If your controller reacts, it is connected, it's as simple as that. Are you sure of your code C2 side? Do you broadcast game ready? Do you use a custom loader? Try Browser.log to debug. Quite honestly, my onjoins are all triggering.

    Im quite sure is in C2, but in the pluggin, my side is easy as "on join - add player" but it doesn't trigger, i hard tested with console logs from both sides (controller and C2), and found 4 cases using the same code:

    1º - It doesn't trigger deviceJoin but socket is reserved.

    2º - It doesn't trigger deviceJoin AND socket is NOT reserved so 2 controllers have the same socket (this happens only in simulator)

    3º - It triggers device join, but doesn't nicknamejoin or deviceIDJoin is 0 (i read that 0 it's suppsed to be the screen) or

    4º - It triggers completly normal, perfect.

    So maybe the first 3 or 4 players connected comes with one of the 3 first errors and the rest goes perfect.

    Im not sure if the problem is in my controller because if i restart the controller it joins perfectly. ¿is there a way to check in the controller if it had join correctly?

    Here is my controller

    http://www.heroesestudios.com/BGDEx/controller.html

  • Psychokiller1888 i find out that there is some weird trouble with DeviceJoin, some times it just doesn't triggers or takes too long to recive idnickname and number, BUT you can recive messages... at the end, i had to check if the player joins by listening their messages. ¿it's just me or it actually have that issue?

  • im having the problem with "Rate limiting to 10 messages/updates per second." but i don't know how to restrict messages in screen.html

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kingpirux

Member since 17 Feb, 2014

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