Aurora Australis's Recent Forum Activity

  • Character Progression System (aka leveling up, learning new abilities as you level up, etc)

    That's very easy, just set up an instance variable called "Level", and an event for when you level up.

    Battle System (most likely a twist on the above menu system) (battle menu system to use specific abilities in a turn based format against enemies. Include enemies AI as far as attacking your characters. Perhaps some specific method of attack for boss enemies that is a little harder, and also include specific cool abilities for more rare enemies.

    Once you understand the basics of combat mechanism, the rest of this is fillers.

    Trouble is, nobody seems to want to say how the basics of combat works, either turn based, or melee; no tutorials, nor simple capx. This basic unhelpfulness is a bit frustrating.

  • AlexandrTheGreat: As I understand things, you could put all enemies into a family, and have instance values (?) for the entire family. And then set up a random probability on which type of enemy you get, and maybe a add/minus event value on an individual enemy's instance value on creation.

  • Perhaps as more of us look into it, we could pool our findings to create some uniform code that others could have to form a good foundation for such a game. With the ability to change the code as they see fit, it would provide a nice starting point.

    This would be cool, because there doesn't seem to be any good tutorials or guides on turn based combat, or melee combat for this (or none which I've found).

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  • This has the potential to be a really cool game

  • Also there definitely is a possibility to make good racing games in C2:

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    Just as impression <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Is this a C2 game, or have you just linked to a clip of random game?

  • I'm afraid you're too slow, this gimmicky frenzy is puffed up like a red star exhaling it's last breath before collapsing into nothingness. That bird has flown and had its day (thank goodness - ok, so I'm not afraid of this fact).

  • > Gratz! Glad I was here to see 1 mil, now to see 2 mil!

    >

    > Is there a way we can see if we're entered in the competition? I downloaded c2, but just want to be sure ^^

    >

    Check your badges and see if you got the "1 Million Day" badge

    The badges haven't been awarded yet. Either Ashley or Tom said the badges will be awarded tomorrow (presumably when the data is retrieved). The same person said that if you've clicked download, you'll be in it, full stop.

    Edit: and what Datapaw wrote.

  • Or maybe he's from a competitor's game and came over to try and tarnish my reputation.

    This is delusional. No 'evil enemy competitor' is going to waste their own money like this. Is your game really going to be this uniquely special?

    Ok, that over, Haven't you seen those tele-commercials selling all kinds of junk. Take your inspiration from their terms & conditions if you're bothered by this.

  • Flash would be big on mobile, because flash is the bi-word of cheap quality 2 minute games.

  • I was curious as to why you'd be using "construct2 r139", so I googled it.

    You won't get help with that version, firstly because everybody is on r163, and secondly..., well it doesn't need to be said really.

    You've been using it for what, 6 months. Scirra even has had a special sale since then. What you need is to go to a newer version of C2.

  • KKND was one of the last great Australian made games. If I remember correctly, they even had the typical Aussie corro-tin roofs.

  • Outside of a bit of Kong, the only game I'm playing is a management style game called Cycling for Fun.

    I guess it's a case of been then there, played that.

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Aurora Australis

Member since 16 Feb, 2014

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