VIKINGS's Recent Forum Activity

  • I guess that makes sense DUTOIT ty. What about the problem with my game hanging, any more ideas guys?

  • Bump.

  • Ok, I tried the pin behavior LittleStain, seems to work pretty much the same. Are there any advantages/disadvantages to using the pin behavior instead of what I was doing?

  • I tried using dt like you suggested R0J0hound and the game doesn't hang anymore, instead now it kinda "skips" back and forth(very fast, both movements in like a split second) where the hangs would be. Suggestions?

    LittleStain I thought I already did that. As you can see from my events the character doesn't move, the invisible playerbox object has the movement on it, while the character just adjusts it's position to the playerbox object every tick. Is that what you are reffering to when you say "pin" or is it something else all togheter?

  • Hello World,

    So I need to make a smooth following camera, at the moment my game keeps hanging for like a split second once in a while. And I can't use the "scroll to" behavior on my character so I can put lerp on it. I don't remember exactly why I can't use "scroll to", but I do remember that way back when I started working on the game I tried "scroll to" and it didn't work with my other systems.

    So right now my scrolling is done with the "move forward" action on every tick. Is there any way I can use lerp with that? Or maybe something else for "move forward" to make it smooth?

    Here's how things are set up:

    Event: Character is on layer

    subevent: every tick; action: PlayerBox move forward 1.3 pixels

    subevent: every tick; action:set Character position to PlayerBox(image point 0)

    Event: every tick; action: scroll to(PlayerBox.X, 400)

    PlayerBox is just an invisible sprite I attached the character and movement to.

  • Yeah, increasing the margin seems to work, it only goes up to 10k, but it is way better then before. Thank you guys.

  • Hello World,

    Ok, check the picture below guys, the red rectangle is my level, the black ones are assests I wan't to add to my level, ignore the blue ones.

    Now as you can see where I pointed that arrow I am already scrolled max to the right, and already zoomed out quite a bit. But I need to make my level longer, without zooming out. If I zoom out even more I do get more space, but I can't see what I'm doing, my level is hand crafted so I have to be zoomed in when I try to aling stuff, etc.

    So any way I can scroll further to the right please? I really can't switch to auto generated levels so far into the development process, and at this point if I can't get more space my levels are gonna be awefully short, like under 1 min, maybe some even less then 30 secs....

  • Oh, thats strange, wonder why they didn't do the same thing for forum posts... Anyway thank you, I now have over 500rep and I've finally been able to reply to that guy who sent me a private message in february...

  • Thanks for the info, I had no idea about that. I still maintain that some of these measures are a bit drastic, but at least those badges are something.

    By the way am I just totaly blind or wtf is that bloody upvote button?! I wanna upvote your comment, but I can't, for the life of me, find it...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You're welcome.

  • Gamedev Tycoon is one of the most awesome games I've ever played!!!! I'm dreaming/hoping/wishing for a sequel sooooo much!! But I doubt we will ever get one...

  • In my opinion all AAA titles that have been "adapted" for mobile are super complex, but thats kinda obvious isn't it...?

VIKINGS's avatar

VIKINGS

Member since 13 Feb, 2014

None one is following VIKINGS yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies