VIKINGS's Recent Forum Activity

  • Ashley Looool. K, I'll give it a bash then when I get to that part, but I'm still gonna keep my other idea just as an "in case". Thank you for your help.

  • Ashley Well, that's assuming it actually works, I did some research after you told me about it and it seems that a lot of people are having problems with it on cocoonjs. It olso looks like ludei knows about the problem and is working on it, but the last post I was able to find from them is from Jul 30 and it states "We are updating the plugin and doing some testing, we'll publish it soon."

    Olso, does phonegap have a similar function, since in one of your latest blog posts you're advising us to switch to phonegap because of iOS 8.0?

  • Ashley WHAT, there's a restore purchases function?!?! Does that mean all that work was for nothing?:(

  • I suggest you check out this video mate, should answer most of your questions.

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  • In the end, thanks to some much needed help from rexrainbow I got it working. Here is his example capx, in case someone else should one day need it. Maybe this should be added to the How do I FAQ Ashley ?

    https://www.dropbox.com/s/l704gvyeaewwq ... .capx?dl=0

  • Bump. Anyone?

  • Hello World,

    So I plan on making my game fremium, supported by ads but I olso want to give people who hate ads the option to just pay a small sum(IAP) and then the ads are removed for them. Now as some/most of you know that comes with certain limitations: a) If the player uninstalls the game and then reinstalls it at a later date he has to pay again; b) If the player installs the game on another device he has to pay again to get rid of ads for that device.

    So I was thinking that instead of the customer getting an item or something when he uses IAP that he then activates to remove ads(this option would have the above limitations), he will get a personal key(similar to a cd key or a steam key) that he can activate.

    So I would then have an event when the player inserts the key the event compares it to a bunch of keys stored in an array maybe or dictionary(would any of those 2 be appropiate for this?). If the key matches any of the stored keys the event sets a global variable from 0 to 1. As long as that variable is 1 no ads will be displayed.

    That way it won't matter how many times he reinstalls the game or on how many devices he installs it, he can just insert the key again after each install and activate non-ads.

    That seems like it would get the job done, or am I missing something? And yeah, I know some people might be as***les and put their keys on the net so everyone can remove the ads, but I got to have faith that most people will be decent consumers. If not then I just won't use this system in any future games.

    So, please share your thoughts guys, thank you.

    LE. This would olso be very important to me because I plan to kickstart the game, and I don't want the backers to be like "I payed you money in advance, and now I have to put up with ads too?!" They would get a key right from the start.

  • Yeah, I know, I've read that a couple of times before Apox . But like I said, what is the point of having any type save game if the only progression in my game is the score which(unless I am wrong) is automaticly saved on the could, not on the device itself?

  • Thanks Vikings but in case I did do this on mobile can i actually have it where the player is moving the rim around with his thumb pressing on the rim image on the touch screen device instead of having control direction arrows displayed on the screen ?

    I'm sure you can, but I don't know enough about touch controls yet to advise you on how to achieve that.

  • Hello World,

    Since the only progression in my game is the score which will be saved to and retrieved from the web(that is if I ever manage to learn how to integrate gamecenter in my game) is there any point in using a "save game to slot" event when the player quits the game(and by this I mean closes the application entirely)?

    Thank you.

  • You're right, I suppose I forgot to state my goal. What I want to know is which of those 2 is better optimization wise guys, so that the game runs better, is smaller in size, etc.

  • Correct me if I'm wrong guys, but couldn't he just upload it to the scirra arcade then give people the link to play it....?

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VIKINGS

Member since 13 Feb, 2014

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