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  • The 360 rotation is designed more for the sprite to be a car like sprite. You only have one sprite and it will rotate smoothly around a single image point usually centered.

    Set your player sprite to behavior car and try that.

    The keyboard reads last key pressed so it sounds like you need an event to check if a key was released and use a variable to keep track.

  • LOl!

    OK well I hope you figure that out.

    What you described is the same principle I just described and I just simplified it. The math is based on your object Y or X position.

  • Hmmm....?

    If I follow what you are asking you have obstacles coming towards you in a driving game and you want them to get larger as they get closer right?

    I would use the objects Y position and when it reaches certain numbers along the traveled path increase the scale of the object.

    It won't be perfectly smooth but if objects are moving fast you won't notice it much.

    I used that only for a bowling ball being thrown so the object went small as distance increased.

    If you don't want to use the Y position you could set up some invisible sprites across the screen that any time the objects touch them it increases the scale of the object.

  • UPDATE: Added a new layout to Magnetron and made the touch controls bigger for us fat finger people. I am still designing layouts and missions for this game if anyone wants to help I will pay for good layouts. PM me.

    https://www.scirra.com/arcade/action-games/magnetron-fireball-pinball-mobile-enabled-15146

    Original is here:

    https://www.scirra.com/arcade/strategy-games/magnetron-pinball-mobile-enabled-14745

    Magnetron Pinball is my latest Pinball Creation and it uses a flat perspective layout which is more compatible with people playing on a tablet or phone but still looks good on any computer.

    This is still in early Beta but all the controls and scoring are working and it is set up for a tablet or mobile. I do not have a phone to try it on so if it has bugs on a certain phone let me know please.

    I made the pinball machine in to a Robot that talks and gave it googly eyes just for effect.

    This plays about as well as any real pinball game and flippers are very sensitive so you can catch, dribble and pass the ball very easily. Plunger is variable speed so you can lay the ball in hard and fast or slow and easy.

    Controls are touch screen or arrow keys. I will add other controls and tilt feature later.

    This is going to be a sandbox design so people can make and edit their own pinball games but for now it is just the one game so I can get feedback.

    Enjoy the game!

    I have my other Pinball Sandbox here for comparison:

    https://www.scirra.com/arcade/tutorial-games/pinball-sandbox-demo-13984

  • Well if it wasn't happening before and now it is then it is some recent event you added or changed.

    I use a test text on big games when that happens. Just set a text to a global variable you suspect and have it post to the screen while you play and watch for the culprit.

    Good luck!

  • Pretty good graphics and I like the star speed effect.

    I would say you need someone to help you design a story around that game more than a team. Show people your video and ask for collaboration or story ideas.

    I came up with one just from the video of the last man leaving earth in desperate search of a planet to live on. Maybe he finds love on that planet.

    Anyway, best of luck on your dream!

  • OK so what skills do you bring to the table?

    Have you completed any games people can see?

    Do you have programming, design, or artistic skills that can be useful to a team?

    A team generally requires a leader with a vision and organizational skills.

  • You have an open loop somewhere in your events. Start undoing one at a time until you find the culprit.

    I would guess it is in your ON TICK event.

  • Aha! Progress!!

    Turns out I had two problems going on that were independently causing graphics bugs

    Right on and looks great!

    I have done that enough times to know the frustration. Now I set all my tiles and sprites and check the scale before I get too far into a design.

    Looking forward to seeing the finished game!

  • my fault - i changed to a better scale method.

    Realod (clear cache) to get a better workplace

    ps: there might by still errors (e.g. with the backpropagandation)

    OK now I can see the controls. Still not sure what I am supposed to be doing but looks interesting. Maybe add an instruction screen to explain the neural network concept if this is used by people not in your class?

  • You could just set the paddle and walls to solid and they won't pass through each other

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  • When you open the game the controls at the bottom are hidden.

    I could not tell what I was supposed to be doing until I came back here and seen that the controls are there but hidden.

    I like the chalk board effect and I am a big fan of educational games and using sandbox features to interact.

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lamar

Member since 11 Feb, 2014

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