lamar's Recent Forum Activity

  • NOTE: Arcade server having problems so here is the CAPX from the tutorial:

    https://static3.scirra.net/uploads/articles/9438/Bug%20Attack.capx

    The planet has been over run by alien bugs and you are our last line of defense!

    Shoot all the bugs with your rapid fire laser cannon and have no mercy. Waves get faster and harder but your weapon gets better as you gain in skill.

    This is a spinning turret shooting game using simple sprites and the game is set up for mouse or mobile.

    The entire game is made with just 20 events so you can add in your own enemies and boss bugs and change weapons and background to give it your personal touch.

    The demo game and free CAPX is here:

    https://www.scirra.com/arcade/tutorial-games/bug-blaster-turret-soldier-free-capx-15467

    Don't forget to leave some feedback and rate the game and show a fellow game designer some love!

    Enjoy the game and if you make modifications please link to your game here so we can see what you created.

  • Sorry I forgot to upload the CAPX when the arcade server was having issues. The CAPX is available on the arcade game now.

  • Save your game as a single file CAPX instead of a project and provide that link and I will look at it. Sounds like a problem with your collision boxes hanging up the movement.

  • Yes, i also had the same idea ,

    But there is anyway to fix it using only one sprite? Maybe some option in preferences or project, i don't know.

    You could resize the sprite used for the cursor but it probably will look blurry.

    That is the only solution I have found but maybe someone else has another way.

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  • Not sure what you mean by between sprites but when you copy the image is copied to the clipboard and it only holds one image at a time.

    When you save your project as a project file all animations are saved in the animation file and you can use import images from file in the sprite editor to load a single image or multiple images.

    Right click on the animation frame box and you will see import frames.

    That is the way I bulk copy frames from one sprite to another.

  • OK that looks to be using Geolocation and Google Maps.

    Here is a discussion and CAPX to download:

    https://www.scirra.com/forum/behavior-plugin-google-static-map-google-map_t170513?&hilit=geolocation

  • I am a lousy artist when it comes to sprites especially shading but I can create just about anything using sketchup and turn that into a sprite.

    The shading is the hard part and you need adobe photoshop or a good render program to get shading correct. Blender is good but takes time to learn. Pixel-art has the shading built in.

    When all else fails I go looking for sprites that meet my needs and modify them.

    As prominent said it take s practice to make good sprites and the right software but not being a great artist won't hold you back from game design and there are graphic artists for hire cheap if you think the game will go commercial.

  • You can zoom in or out using layout scale but panorama would require different camera angles that 3D uses and I don't think that is possible in C2 2D but I could be wrong?

    You could stitch together pics by zooming and moving the scroll to an object on screen which might give you a panorama effect?

  • I had that same issue just recently and how I went about it is to create two sprites for the cursor. One is small and I think the cursor is 32x32 so I set my sprite to that.

    Then I created the same sprite but larger and I had the game scaled by 3 so I think I had the larger sprite at 96x96.

    Then when you use an even that changes the scale also change the cursor sprite either up or down and it will look right on the screen.

  • There used to be a time when a sprite had to be a certain size but those days are over. Any multiple of 8 will usually look good so 8x8 16x16, 32x32 etc.

    I use 32x32 for most of my games.

    What does matter is how big the image is that you are loading into a sprite. Very large images will lose pixels and quality when reduced and vice versa so I try to stick with images around the same size as the sprite they will be used for.

  • So if there is already a "set playback rate" for the song reproduction speed, why timescale also affects the song reproduction speed ?.

    A negative value in timescale can cause the music to be heard at a slower rate.

    Just a guess but the playback rate is probably tied to game timescale which makes sense. If the game slowed or sped up but music did not change it would not seem right.

    You can over ride the game time scale with the music playback rate I think but I did not try it.

  • If we expect our path to be 100% clear before moving forward we will be holding ourselves back for infinity. I suggest we just get started and then learn to adapt to the surprises life will generously be throwing at us.

    Very true and well said!

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lamar

Member since 11 Feb, 2014

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