lamar's Recent Forum Activity

  • You can change the size of a sprite when it is first spawned in the same event as the spawn but if you want that to continue you would probably need to call each sprite by it's UID.

    You would need some trigger event like the enemy colliding with an object and then select that sprite by it's UID to grow it.

    This should help:

    https://www.scirra.com/tutorials/797/ho ... -colliding

  • There are a few ways to do what you want.

    I would use the bullet behavior for your sprite and set it to either a set angle of motion 270 and when it collides with the white line sprite have it spawn another player and set the bullet angle to 90 to have it return to it's position.

  • Hi,

    I am not sure what you mean. The event-sheet for this object has a lot of events and I want do "deactivate" all of them. I thought there would be a simple solution like "decouple the eventsheet from the object"

    greetings

    The way to exclude an event from happening is to use a global variable trigger.

    Use a second condition on the event and check if the variable has been triggered.

    Global Variable Trigger = 0

    Event do something: change sprite

    Trigger = 0

    On event: Set Trigger = 1

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  • Thanks but I´m afraid I misdescribed it. I did not mean the animation loop but the frame loop. The sprite eventsheet should be ignored and the sprite should remain at the last rendered animation frame (become "static"). Something like: "Exclude eventsheet but don´t kill the object".

    Anyone?

    Then use a global variable trigger that you set so that event is not run.

  • Depends on the game.

    It is not about what portal you put it as much as where you are promoting it.

    Just putting a game on a portal without promoting it in the forums, groups and social networks is useless.

    People will share your links if they like the game so it is always better to have it on your own webskite along with portals and direct them to your website when promoting.

  • This is necessary because too many people are using the tools for free and we're not meeting our revenue goals."

    It's not that I am lazy, incompetent or not creative, I just like using the full toolset. Giving people a taste of that tool set in a free trial will have people coming back for more.

    Most users are hobby game designers and kids and having a free version with limited events is what they need to learn and after they get some experience they buy a licensed version.

    15 days is not enough time for most people to even get a first game completed and they will give up when the time on the version runs out and go look elsewhere.

    If you want families and other features in the licensed version then buy a licensed version and you can show your students on your version what can be done with a licensed version.

    Gamesalad and some other engines are trying to lock people into a purchase or subscription and it will backfire in my opinion.

  • Thank you this has been dealt with.

    If it was malware in a game uploaded to the arcade how can you be sure it didn't infect the Scirra server and our own games stored on your server and possibly C3?

  • I am assuming you are using sprites for your lock so you will need to determine when each sprite is set to the correct letter.

    On spritelock1 animation = "OneRight" add 1 to LockOpen

    Do that for each sprite and when LockOpen=6 they have solved the lock and the door opens.

  • Are your doors all the same sprite or are they clones or individual sprites with different names?

    If you use the same sprite for all doors then you can choose which one opens by it's UID.

    If they are clones or different sprites call them to open by the assigned name.

  • Create the same animation loop under a different name and leave out the frame you want excluded and call that animation when needed.

  • Are sub event lines not considered an event line for the limit?

    Yes and they are numbered.

    Un-numbered lines that are included under an event are not counted as an event so if you are teaching people to make good events instead of redundant and wasteful events you should be able to easily create good games with under 250 events and even under 100 events.

    Like I said - I make complete games all the time with under 100 events and that makes people less sloppy and uses good event logic.

  • > Then reset the variables like time and health only at the start of the game layout.

    >

    > That only runs once and won't effect player choice variable.

    >

    could be a solution but not completly, enemies are way far from their spawn point by the time i click start and play the game.

    also the player could spend minutes on the menu cause there's like 70 characters to select...

    70 characters to select?

    Good grief no wonder you are having problems.

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lamar

Member since 11 Feb, 2014

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