Since I produced that course 2 years ago I had to figure out why I chose to use the paid version. It was the lack of families and subfolders in the free version.
While it's totally possible to make games without families or subfolders and less than 100 events there are games that require more events and families. It also depends on what other limitations there are.
I totally get the merits of condensing and optimizing code, who wouldn't want to do that? Sometimes optimization can go too far and become less readable. So there is a balance. But creativity can only go so far and optimization can only go so far. Eventually you have an awesome idea that just can't be done in the free version.
Game salad moved to a 15 day free trial and stencyl AFAIK has a completely free version to download. Adobe does something similar with a 7 day free trial.
http://forums.gamesalad.com/discussion/ ... 30-2015/p1
"The biggest news, by far, is that we're moving to a free trial business model for GameSalad Creator. This means there's no more free version of GameSalad Creator. All existing free users will get 15 days to try GameSalad Creator before having to make their purchase decision.
During the free trial period, all of the features of GameSalad Creator are available: networking, platform publishing, ads, etc. After the free trial period, users must purchase to continue using GameSalad Creator.
This is necessary because too many people are using the tools for free and we're not meeting our revenue goals."
It's not that I am lazy, incompetent or not creative, I just like using the full toolset. Giving people a taste of that tool set in a free trial will have people coming back for more.