DialgaBrite's Recent Forum Activity

  • Have you used windows 8? because that would explain a lot of where software is moving. Closing/freezing applications is handled by the OS in the "metro" part of windows.

    Sometimes in windows the same thing happens, it only pretends to let you close software. For example, when you close steam, utorrent, chrome, etc, they still have services running either in the taskbar or in the "services" dialog.

    I am not much of a fan of window 8, currently using windows 7, and am therefore worried.

  • Modern software typically does not have a close or quit function. Android/IOS/Win8 are designed to hold recently used apps suspended in memory instead of closing out entirely.

    For example, if you want to stop playing a mobile game, you most likely need to hit your home key or back key a bunch of times, but if you go back to it, it will most likely be where you left off.

    Expect the quit feature to become more and more scarce in the future, as it will be a job delegated to the OS.

    It seems like a lot of people and game developers are going the mobile route these days. I am not too fond of such a thing, because I am 25 years old and never even really had even a cell phone. I generally don't like the small screens, touch screens, small keyboards, etc, on them either. I prefer to stick to windows games, both making them and playing them. And also playing console games, though making them seems to be outta my league. Most windows games I download usually do have quit options, so for windows at least, I really don't see how such a thing is being phased out, nor do I want it to be. Its quite a basic thing, and it should not be denied to people who want it, especially when its so simple and probably takes little effort to create.

  • > I have succesfully extracted all the data from Child of Light (PC version)'s .ipk files, but I still have no idea how to open the extracted files? Do they need to be edited in this ubiart thing? Any news if it has been released for use yet? I don't care if it's open source, I just want to use the program itself.

    >

    You can't use ubiart by trying to edit extracted files from a game made with ubiart, the best you could do is mod the game. Since the announcement years ago ubisoft has shown no desire to release their framework as open source as they originally claimed.

    Any idea how I could open these files though? I don't really want to use ubiart to make a game with or anything, truth be told. I just want to rip some animations and stuff, to use in construct. All these files I got have two file extentions in a row. The former one varies for different files, but the second one is always ".ckd". That type of file supposedly opens in "Keycreator", but said program says the files are invalid. Someone on a Rayman forum said that in one of the rayman games, texture files, at least, could be renamed from ".tga.ckd" to ".tga.dds" and that doing so would allow you to edit them in "Paint.net". However when I tried this with the textures in Child of Light, Paint.net also said they were invalid. Do you know anything at all? It's okay if you don't. But I really want some Aurora.

  • I have succesfully extracted all the data from Child of Light (PC version)'s .ipk files, but I still have no idea how to open the extracted files? Do they need to be edited in this ubiart thing? Any news if it has been released for use yet? I don't care if it's open source, I just want to use the program itself.

  • You are almost always working in a browser, for these are html5 games and to make them .exe's (or apk etcetera) a wrapper is used which is actually a kind of browser..

    I see. well that's interesting, but I am just glad it worked exactly the way I wanted it to. If I wasn't such an open minded person, I probably would have never tried such a thing.

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  • Is it just me, or is there no system action to simply "end the game"?

    Of course I searched, cause I thought it would be a common question. Oddly, nothing I could find. Results are pretty cluttered though.

    Edit: Discovered that the Browser object's "Close" action does exactly what I want, even if I am not playing in a browser (I make only windows exe games). How odd. But if it works it works. Though I might still say it's a good idea to label such a thing a little better so it's not misleading.

  • You've got "Game" layer property 'Transparent' set to 'No'. Set it to 'Yes'.

    Omg, total thank you man. I would have sworn I checked every little thing, including the transparency. But I was only focused on the background layer, not the game layer, which I paid no mind at all. In fact, I had even considered not including it in the screenshots here, because I subconsciously thought it was irrelevant. Thank god I still did include it. <3

  • Can somebody please explain what is going on here? I created a new layout and added a second layer. all the settings for both the layout and the layer seem to be exactly the same as the ones created by or cloned from the construct platformer template. What could I possibly be doing wrong?

    Other observations:

    Changing the order of the two layers DOES change which one is above the layout and which one is not.

    Making a third layer will cause all layers except the top one to be behind the layout like this.

    Changing Z order within the layer does nothing. Switching objects to the other layer WILL change whether they are behind the layout or not. The problem is clearly the layer and not the object(s).

    Are you people really still discussing this after I had dropped it for weeks and not even visited the forum for a while? I pretty much don't even care about making games for the wii u anymore. and for the record, the game being discussed, which is called "Meloetta: Melody of Discord" was not actually the game I intended to port to the wii U. It is, in fact, made in Multimedia Fusion, so I CAN'T put it on the wii u, no matter what. It's just not possible... the only reason this game even came up was because nintendo asked me for the name of something I created in the past, and I said I cited that game. I know you are probably gonna say "well they will still see it and decide copyright is an issue" or something, and I am sure anything I make with Construct will have just as many copyrighted characters as it does. But as I said, I don't really wish to discuss it anymore, and I have pretty much just let this topic go, and want it to just die. And for the record, my game is actually SUPPORTING Sea Shepherd, just so you know. They are an animal rights activist group, they ought to appreciate the publicity.

    DialgaBrite I know one thing that throws me off a bit on your game is the mix of vector and pixel graphics. Some sprites are pixel art, some have smooth gradients and solid fills. Some sprites look to have a bit of edging around them like they were cut out but some bordering pixels were missed. Not that it is a bad thing to mix them, just that it may throw them off if they are trying to judge it as retro style pixel art.

    But I think a big one is probably the fact that you are using pokemon in your game. Nintendo owns pokemon trademark, copyright, etc... and protect it very forcefully. One of my friends left Microsoft to go be the lawyer for their pokemon group. I highly doubt they are going to allow someone to publish a pokemon game on their system. Regardless of if you want to talk about it or not, they own and protect it. They are not going to let someone else try to make money off of their IP.

    Wait a minute here... when did I ever say I would try to make money? All my games will be completely free. I just want them to be playable on the wii u. so many people ASSUME I want to make money on a professional level and it's getting really annoying.

    With that said, I want people to stop talking about it. I really wish people would stop saying things that I feel the need to respond to, despite not wanting to. I am going to wait several more months for nintendo to contact me, like jayderyu said, and in the meanwhile, I do not want to discuss copyright with any member of the scirra forum. AT ALL. If you comment on it further, your comment will not be welcome, and I will be very unhappy. my mom advises me that since it is a touchy subject, I should not get into arguments about it with people online. I try really really hard to take her advice, but it is really hard for me to when other people bring it up FIRST. So please. Not another peep about it, kay?

    Some one recently posted that Nintendo called them. I asked about how long it took. Apx 3 months. Also others thankfully chimed in too. They will get back to you in apx 2 to 6 months.... I'm still waiting

    I am just going to go with this, and ignore the post below it. I have no desire to get into arguments about copyright. thank you for the explanation, jayderyu.

    This is the game I cited: http://biancagames.com/meloetta.htm

    if they honestly don't think it has "quality", then I am really hurt. I was really happy with that game and several others liked it and anyone who thinks it's "bad" has poor tastes. Not to mention it's simply that person's opinion, given that not everyone thinks it's poor quality.

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DialgaBrite

Member since 1 Feb, 2014

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