> I thought of some new suggestions. They involve the animation editor.
> I want the ability to import an animated gif and turn it into an animation.
> I also want the ability to copy and paste frames, including from one animation to another.
> MMF had these things.
> Since I have been exploring construct a little more, I have noticed quite a number of small things that are better in it than in MMF. for example, the "ping pong" thing in the animation editor. It's those little touches that make it better. However, there are also some little touches MMF has that construct doesn't.
>
> While I was typing this I thought of something else. The ability to do something to a frame such as rotate it, colorize it, scale it, etc, and have it automatically create the frames for it to animate such an effect using the number of frames you choose. Game Maker is VERY superior in this aspect. MMF has a little bit of it, but not as much as GM.
>
> Finally, I want to praise construct on the fact that you don't have to copy and paste every object into every frame. I had an MMF game with like 32 frames, each with the player object in them. After the fact I decided to give her more animations, and I had to paste them onto the player object on every frigging frame!
>
I suggest you read the manual here, here.
I suggest you familirize yourself with the software and plugins and tools as so far all your suggestions can already be done.
Have a look here,
, here
Remember: This is a game building engine, not a image editor/animation maker - for these you have external tools.
Other softwares try to be everything to everyone, and they loose sight of there core functionality.
Construct 2 is a game building engine, it has core updates almost weekly (unmatched by competitor products) because C2 understands that there are better external softwares for the job.
Have a look at the links I gave. Spend time building the examples found within the software. Click new and browse down the list to all the examples etc.
Learn your toolset, and build awesome games. The biggest issue that faces you is lack of knoweledge. Remember, in life, you have to be both the student, and the teacher - go teach yourself by using the awesome resources available. Oh, just found this.
Stick to learning this amazing software - devote an hour a day for 90 days. Then come back here, and offer your suggestions based on your experience (because at the moment you don't have much).
Also, when you get stuck, which you will - I garentee it, this community are very helpful as long as you show (you are willing to learn, you have tried and failed a few times, you can offer up proof of your attempts, are open to being pushed to grow your understanding a little, etc etc)
I prefered GM in the beginning, but realized it was only because I was used to it. Now after spending a considerable amount of time on C2, I can say, I prefer how c2 handles things. Give it some time, takes a fair amount to get used to something. I have no doubt it will grow on you too
[quote:3oguz222]It was so annoying! I really would however, like the ability to import an animated gif. I import pokemon graphics with hundreds of frames quite a lot.
Photoshop unpacks the image perfectly and you can use a better software to get it game ready. Hundreds of frames is not recommended - try spriter or anime studio.
Your game is going to use to many resources, run out of mem or cpu.
And be carefull. Those graphics are copyrighted. Unless you have permission, you can't use it. Stay away from gifs, unless you have made them yourself.
Actually, I read the fabulous manual, did you read my badges? Those links say nothing about copying and pasting frames from one animation to another, and a sprite strip/sheet is a different thing from a gif. I am not as inexperienced as you think, you just got a bad vibe from me in that other topic. I already apologized, okay?