Started a new topic as I'm working on a new method that would harness the power of the Jump-Through for stairs without having to enable it or disable the jump-through behavior, which is a benefit to multiple platform movement-based characters based layouts. Here's what I have so far: https://www.dropbox.com/s/5ja6iexdx8i1y ... .capx?dl=0
It *works* if you very carefully walk slowly by nudging the player over the staircase, somehow this misses the tick that calculates the jump-through and allows the character to walk past the stairs. If I could get that condition to always work faster than the jump-through, therefore being able to have the jump-through behavior enabled if the character falls onto the stairs/walks from a platform onto the stairs OR has the up-arrow pressed, it would replace the method of enabling and disabling the solid behavior (of which you can see has been disabled in the events, which is the old way of doing it)
So what I'm asking is, how can I get the check that enables falling-through the jump-thru to work faster than the jump-through behavior is?