So, with a simple array, let's say we tried to recreate Jazz Jackrabbit's weapons: http://budwin.net/insectoid/dos/jazz/jazzweapons.htm
Width of 5 for the weapons (fast fire is not a weapon)
and in height we can have 1 cell for the current ammo (all begin 0 besides blaster with, say, 10)
another cell for hits required to kill enemy
another for the max amount of rounds before you can't collect any more ammo per weapon
and I guess a third to act like a boolean for fast-fire on or off (not sure if this could be done just via events though)
Now, would this be the best way of setting up an array for this type of simple weapons system? If so, could you get away with adding and subtracting/retrieiving figures from the array without touching the expression editor?