I have conditions to set a staircase solid enabled when the player stands on it in a certain way, and I was going to use this method to allow my platform-behavior enemies to use the stairs in the same way. Trouble is, now whenever my enemy stands on the staircase and its solid state is enabled, my player character and other enemies are affected by it. Is there a way of setting the solid state for an object so the solid state is different for each character, rather than being a global setting for all characters?