Zebbi's Recent Forum Activity

  • Yes, but the game could still update under the shader, the shader could theoretically just mini-pause the action 15x per second, say, to emulate the look?

  • Thanks so much for the advice, works perfect now!

  • Yeah, but couldn't there be a screen-level shader that can hold the framerate visually for a sub-division of a second, since it's entirely intended as a visual effect rather than anything that affects the gameplay? Can shaders not be made to work on the entire viewport that is drawn?

  • Is it possible to tween based on origin? I'd like to perform a height resize, but I want the sprites position to stay where it is, and resizing the height makes it shorter from the top and bottom, rather than appearing to squash.

  • Thanks so much for the advice, works perfect now!

  • I've not used containers before, sorry if I seem a little helpless! Is it possible, using the example I've given, to convert the enemy animations and containers to a container so this works? So far, my main character is just pinned to it's container, and that was how I was doing this.

    EDIT: Creating a container

    To add an object to a container, select one of the objects you want in the container and click the Create link in its properties (which appears under the Container category next to the label No container). A dialog opens allowing you to choose the object to add to the container.

    Seems to work!

  • Also, what happens about, say, mirroring the animations when the collision changes direction? Does the engine know which enemy animation to mirror?

    Here's the problem I'm having: https://www.dropbox.com/s/wuz5t8ixdgq6dle/fraug2.capx?dl=0

  • Sorry, wrong thread

  • So it automatically selects a box if there are multiples? Is there a benefit to creating sprites via the event editor?

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  • Thanks so much! So, how does it work for multiple enemies, just it automatically assign the multiple tails to the body? Is the setposition expression more beneficial than using the Pin for certain applications such as this?

  • How would I create containers for multiple enemies though? Would I have to place them behind the animation sprites for each one?

  • Aseprite is really good, I bought Pyxeledit but it needs a lot of work to be great, whereas Aseprite is really quite full featured for spriteing, and it has some cool pixelart tools like spray tool to breakup patterns nicely. The UI is also oldskool style which is nice.

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Zebbi

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