Zebbi
Oh, in that case, in construct 2, you can define different origin for every animation or even frame. So you can have center origin for the sommersault animation, while keep using bottom origin for the running, walking and crouching animation. LiteTween would always use the origin instead of ImagePoint, because it is only a behavior attached to something like sprite. The actual rotation is done by the official sprite plugin. It is possible to code LiteTween so that it would override how Sprite rotation behave, but I think it is not good if I override the default rotation provided.
Yes, but if I change the origin point for the somersault, the character's animation position will jerk up when that plays, and back down again when it stops playing, won't it? I'm also just using the same walk animation at the moment for the somersault since you can't really see it's walking when it's rotating. Could there be a way of setting the origin point to image if needed?