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  • For what it's worth, I'll point out we've been maintaining the HTML5 runtime for years, and cases where Chrome updates it are very rare, and most of those were deliberate changes by Google that they warned everyone about for months. Any browser maker's job is to stay compatible with all the billions of websites on the Internet, so they tend to be extremely cautious with any changes that are not 100% backwards compatible.

    And in any cases that slip through the net? Simple, we just fix it! We have done in the past - and can do in the future - same-day updates to fix any critical problems like that.

    The desktop builds are entirely independent of the Chrome update process, so those will be the same regardless of what happens to Chrome updates. But we'll still be issuing regular updates of those as well, so the option to stay up-to-date is there.

    So, now the editor will run as well as the games do, via node-webkit?

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    >

    > Fusion 3 will have a similar license model to the current version of fusion 2 - with an upgrade discount for existing users.

    > You buy the editor, it comes with an exporter that compiles the game natively on the platform you are on.

    > You can buy separately native exporters for android, ios and even html5 - they go on special offers with huge discounts a few times in the year. Things like the event sheet have been reworked to be more modern. Disadvantages such as code reusal are also being addressed in fusion 3. So scirra is in a tough spot and things will only get worse when clickteam releases it - especially if the license price for lifetime is around the same price point as the yearly subscription of construct3

    >

    No disrespect to Clickteam, but Fusion is - without a doubt - the "Fisher Price" of development tools. Its marketed squarely at the complete novice. Yes, its still possible to create some good games, but the more experienced game dev will constantly find themselves trapped and frustrated by its limitations.

    Far from the truth, and fusion 3 will be getting itself inline with everything that construct improved upon.

    As it stands

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  • > Why not take the same approach to using cheat tools without scripting to make games at all? Learn c# for 2d.

    >

    C#? Don't be a noob. Assembly is the way to go.

    Quite right: https://m.youtube.com/watch?v=GH94fKtGr0M

  • > Why not just steal the ideas off firefly: http://store.steampowered.com/app/267655/

    >

    Haha nice. I understand how trying to make a 3D thing in a 2D engine would be a nice challenge of your skills but it seems redundant to me. Just use a 3D engine to make a nice 3D game, don't heavily modify a 2D engine to make a sloppy 3D game. Working backwards when you could just try and make a game in Unity or something. Not dismissing the fact that someone might want to do it as a challenge though, or portfolio piece.

    Why not take the same approach to using cheat tools without scripting to make games at all? Learn c# for 2d.

  • I see all of the complaints about the subscription model and all I can do is laugh at the fact that I pay more than $100/year for freakin' AVG anti-virus lolol.

    Yes, that's laugh...not cry...not...crying...into my coffee...

    More fool you, mate.

    Just charge much more than $200 to buy it and let people pay it off slowly each month.

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Zebbi

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