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    i vote for 1 just for laugh

    clickteam didn't listen and ashley had to leave and make his own engine so we have to do that => leave !

    poignant.

    I wouldn't trust those fake news sites, especially not today of all days:

    I wish. Oh, I wish, Jayjay

    Wait a minute, there's still time for them to reverse this and blame it all on a hoax, isn't there?

    I think I've posted my opinions to death in the other thread, but I'll do it here too.

    > You keep your browser based app. I'm leaving.

    > I hate this, i regret using this in the first place. I am cancelling my game for this sh**.

    > I'm never going to visit this site ever again. I'm going Unity or GMS2.

    >

    Calm it, you don't want to make it to the next stage of my list!

    > [quote:2rk9uf9n]

    >

      >
    • the aggressive defensive disappointed that will cross the line (and probably get banned)

    >

    >

    It's alright, I had fun reading the bitwig thread last week, I can see the psychology coming a mile away

    You keep your browser based app. I'm leaving.

    I hate this, i regret using this in the first place. I am cancelling my game for this sh**.

    I'm never going to visit this site ever again. I'm going Unity or GMS2.

    Calm it, you don't want to make it to the next stage of my list!

    [quote:tmccthvd]

    • the aggressive defensive disappointed that will cross the line (and probably get banned)

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    I'm out, roll on Fusion 3.

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    >

    > > What if they move to a $99 per month (build box)/$49 per month (Adobe)/€160 per year (bitwig) model?

    > >

    >

    > Heh! Then I'm out. I hate the world slowing moving into a subscription based thing, where nobody owns anything yet continue to pay for everything.

    >

    > I can't see that happening, otherwise Scirra would have charged for exporters and the like.

    >

    its a better model why ? because updates are getting better like unity new updates every update is like a big new version

    but best model is unreal engine 4 pricing

    Dongles, Internet connection required, subscriptions, it's all just ways of punishing paying customers.

    > What if they move to a $99 per month (build box)/$49 per month (Adobe)/€160 per year (bitwig) model?

    >

    Heh! Then I'm out. I hate the world slowing moving into a subscription based thing, where nobody owns anything yet continue to pay for everything.

    I can't see that happening, otherwise Scirra would have charged for exporters and the like.

    When fibre optics get fast enough, they're planning on only allowing you to stream the software, so not only will you never own it but you'll never even download it.

    What if they move to a $99 per month (build box)/$49 per month (Adobe)/€160 per year (bitwig) model?

    Do you think they're all working hard to get this announcement ready through night or just sitting there waiting click Post whilst the hype builds here.

  • >

    > > Unless XDK improved very very much the performance on the latest updates, I would go with cocoon.

    > >

    > > XDK has the same performance if you're using webview+ on Cocoon. It's all cordova based.

    > >

    > > On iOS, you access WKWebView (which is faster than Canvas+!!) for high performance. On Android you use the Chromium based WebView which the recent versions are very fast. Or Crosswalk for Chromium performance with more compatibility.

    > >

    > Can you tell me if Crosswalk still has better performance than webview? I have a Nexus 7 with Android 6 and compiling without crosswalk is slow, I haven't tried it with crosswalk yet, but canvas+ is smooth as butter.

    >

    I can't tell you since your case is different to mine. For me, Crosswalk is great for Android since it has good performance and good compatibility with more devices. I have had regular WebView & Canvas fail on some devices but Crosswalk runs it like a champ.

    You just need to test it out for your own use case and see which is better.

    To be honest I'm not really that bothered about pre-5.0, by the time I finish anything, the world will be on android 10 or something, but actually running a basic scrolling platformer or racer at 60fps on a very capable device is important to me. I'm trying to get away from cocoon and their proprietary/incompatible engine and xdk is the most "open". Do you have any xdk specific performance tips? I've done all I can on c2's end, should I still block the gpu blacklist, for instance?

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Zebbi

Member since 20 Jan, 2014

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