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> > Unless XDK improved very very much the performance on the latest updates, I would go with cocoon.
> >
> > XDK has the same performance if you're using webview+ on Cocoon. It's all cordova based.
> >
> > On iOS, you access WKWebView (which is faster than Canvas+!!) for high performance. On Android you use the Chromium based WebView which the recent versions are very fast. Or Crosswalk for Chromium performance with more compatibility.
> >
> Can you tell me if Crosswalk still has better performance than webview? I have a Nexus 7 with Android 6 and compiling without crosswalk is slow, I haven't tried it with crosswalk yet, but canvas+ is smooth as butter.
>
I can't tell you since your case is different to mine. For me, Crosswalk is great for Android since it has good performance and good compatibility with more devices. I have had regular WebView & Canvas fail on some devices but Crosswalk runs it like a champ.
You just need to test it out for your own use case and see which is better.
To be honest I'm not really that bothered about pre-5.0, by the time I finish anything, the world will be on android 10 or something, but actually running a basic scrolling platformer or racer at 60fps on a very capable device is important to me. I'm trying to get away from cocoon and their proprietary/incompatible engine and xdk is the most "open". Do you have any xdk specific performance tips? I've done all I can on c2's end, should I still block the gpu blacklist, for instance?