teacherpeter's Recent Forum Activity

  • BUMP. Sad, sad bump.

  • To be fair, they don't claim they're real testimonials. They just claim that people like these could be your happy customers one day. Note the caption: Your Happy Customers, not "Our"... Indeed, the product isn't even released yet so testimonials cannot yet exist.

  • Some good points about animations, but I think it's low priority stuff. I find that with a bit of work I'm able to get the game to do what I need it to.

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  • I don't think that you are necessarily entitled to the wisdom and experience that successful developers fought and bled for. There are plenty of books on game design, programming, etc. My recommendation would be to go to Amazon.com and go nuts there.

  • If it sounds too good to be true, it probably is. Still, it's worth keeping an eye on just in case they really are, like, completely revolutionizing app development.

  • I think the dream is to be able to make money doing what you love in a career that is entirely your own, not having to answer to a boss or something. People naturally are curious about monetizing and ads and making a quick buck because they want to dip their toes in the water. Most know that they will spend more on C2 than they will make on their first game. As for me, I'm dreaming big, but I wouldn't ever dream of monetizing or selling a game until I'm satisfied with it. I think it's too shameful to release a half-assed app with ads enabled or anything like that. You won't see me release unless I can personally assure you of its quality, and I may be a year or more away from such a release, but it'll be worth it when I get there.

  • I'm working on an item shop RPG and there's a turn based trading system... It's been difficult to figure out but a lot of fun. I'll keep an eye on this thread and maybe post some of my own ideas sometime.

  • Spriter > Spine for indies, IMHO. The UI takes some getting used to, but it's fully featured and easy enough to get the hang of. It also is hella cheap compared to Spine, which is straight up overpriced.

  • I love C2, and I'm always impressed by the team. I just started building an app in C2 and seeing this has made my day.

  • Good God. If you want to write the exporter for them, let them know. I'm sure they'd be happy for your help. That said, right now they're using a slew of exporters for mobile exports, and many of those are quite promising:

    cocoonJS, ejecta, crosswalk all are being actively updated and hopefully have bright futures ahead of them.

    In the meantime, if you want a native app, I highly suggest looking into learning objective C for iOS and probably Java for Android. Since C2 is programmed in JavaScript and uses web technology that's dependent on Canvas and WebGL, so the chance of getting those exported to native apps are... well, there is no chance. It just cannot happen. The best thing we can do is wait for technology to catch up to the trends, and they will. In the meantime, make a game that's worthy of selling. By the time you're finished, who knows what there'll be?

  • Sorry, I replaced my computer and foolishly lost a lot of my early projects, including this one. I will definitely get around to doing this again and when I do I'll post it, but it might be a while.

  • I can't believe this isn't a thing. I'm sure I've missed it but I can't figure out where this plugin is. I need an object that you drop into your game like a sprite, but it's a sound effect that plays on loop and gets louder as you approach it, quieter as you move away. Maybe it could be a behavior attached to an invisible or visible object, or maybe it could be an all new type of object on its own.

    Is there such a thing as this?

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teacherpeter

Member since 15 Jan, 2014

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