teacherpeter's Recent Forum Activity

  • I saw some people post similar threads already, but I want to see if I can get my way to work.

    In another thread I saw someone used lots of variables to keep track of what was and wasn't pressed. My problem is that my movement is all set up, but when I press two directions at once, the animations won't run... The game seems confused, and I can't blame it.

    What I want to know is this: Is there a simple "NOT" command I'm missing?

    Right now I have an animation playing if I hit left, and animation playing if I hit up, and then another animation is supposed to play if I hit up and left at the same time.

    Is there a way I can tweak a condition to be something like:

    Right Arrow is Pressed

    Up Arrow is NOT Pressed

    Down arrow is NOT Pressed

    Or do I have to make a bajillion variables to work around this? If there is no NOT command it seems like a very inefficient way to code... Perhaps this could be added? AND, OR, NOT conditions would be awesome...

  • I just want to say I love this.

  • I've purchased it (via the sale) and I am impressed at what they give you straight out of the gates. Lots of tinkering to be done... I'm having a lot of fun playing with various effects and particles. This thing has huge potential.

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  • I am assuming it can from what I've heard, but before I go all in and pay for the personal edition, I need to know if it can do what I want:

    1. highly customized projectiles

    2. A detailed level-up system

    3. An in-game unlock/achievement system

    4. Randomized level generation (for platformers)

    5. Particle effects, effects like screen shake

    I'm worried that without scripting, the power of C2 won't compare to GMS, but from what I've seen it does like very easy and fun to use.

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teacherpeter

Member since 15 Jan, 2014

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