teacherpeter's Recent Forum Activity

  • Hello, I'm looking for 5, although we might have to settle for 3, volunteers who'd like to judge a Construct 2 Game Jam. Here's the site:

    c2gjam.blogspot.com/p/contest-rules.html

    If you're interested, sound off here. I would prefer it if you had at least a few games published on online arcades somewhere, which is why I won't be a judge, as I only have one. I'm just going to be managing the website and organizing things. I'll create a rubric for you to fill out for each game. It'll be super simple and won't take you hardly any time at all. That said, it could take you a while if we end up getting like 100 games, but I doubt that'll happen, and if it does... well, that's a good problem to have!

    Any questions, ask me here!

  • Well for whatever reason, it looks like that jam fell through and faded into obscurity. We have to host it outside in a blog and put someone in charge of managing that stuff.

  • 1. Don't Share Capx Files:

    Fine with me! It was just an idea. Those who are so inclined would be more than welcome to submit theirs if they wanted to, and we could host them with their consent.

    2. Don't Host on Scirra Arcade:

    Once again, no problem. That was really just an example because it's so easy to publish there, just a few clicks. Any link should be enough.

    3. No 48 hour game jams:

    Personally, I think it should be announced on the first of the month, and the deadline is the final day of the month. That'd get people to really have all the time in the world to polish their entry, but for those of us that like to just make a game in two days as quickly as they can, that's still an option.

  • Hello, this is just a suggestion, but I find that I work better when I'm doing it in the name of a Game Jam. Problem is, there aren't always game jams aplenty going on at any given time. To help alleviate some of this issue, I propose that either Scirra or a team of devoted fans (I'd be willing to be a founding member of the team if no one with more qualifications steps up) should consider hosting a monthly game jam blog.

    For example, get a blog hosted, it can be blogger or wordpress for all I care, and create a Game Jam that repeats with a new theme or topic every month. Players then submit their games via Scirra Arcade link to the webmaster of the blog, who'll send them to the judges which'll grade the games and post a short writeup and review of each game.

    Here are the categories that could be used for judging:

    Creativity,

    Sexiness (music, graphics, effects),

    Transparency (clean, commented, grouped code),

    Fun,

    Theme (How well does it fit the theme of the jam)

    Post a "Final Results" page which has summarized scores and a list of all the games with their icons and a short 40 word description for each game, and done. Meet back at the same place next month and start over. Post an alert on the forums, have a twitter account to make announcements and feature the winners, whatever.

    We could also perhaps make it a rule to share your .capx file and make some comments so that in the end, we can all learn from each other's creative mechanics.

    What do you all think?

  • Oh, the timer is already in-game but in the update I will make it so you can see your final time when you've died. Leaderboards will come as the game continues to expand. All in good time!

    Thank you for the kind words. I'll let you know when the update is live.

  • When the rest of the game is finished and I've organized my code into groups, I'll upload it here. Thanks.

  • Right now I have music playing in my game. It starts at the main menu, and that's great. It continues into my second layout. Then, any new sounds in the second layout and beyond won't play, but the music keeps looping successfully.

    If I just test the second layout, where the gameplay happens, when I do things like collect coins, the sound will successfully play because the music isn't playing. But if the music is playing, specifically when the music plays from another layout first, it undermines the attempts of the other sounds to play.

    How can I fix this?

  • Yep, I'm going to post a big update with that fixed, coins, and an item shop in the next few hours. Thanks for checking out my game!!

  • newgrounds.com/portal/view/632635

    LINK CHANGED, NEW VERSION UP

    Please check it out and, if you don't mind, leave a 2 or 3 star rating at least so I can stay on NG!

    It's not much but I am proud of it. I worked on it for almost 3 hours this morning and it's finally finished.

  • So when I exit the room I save the game twice? And why is one in "" and one isn't? One is a string and one is a variable? What does that do, though? I understand I need the game to save my rooms every time I exit, but I just don't understand what's being said to me, honestly. What I really need is for someone to talk down to me and break it down as simply as they can. This is like Week 2 for me having this software.

  • Cool, thank you! I think I just don't quite understand the way you suggested earlier. What about "my way"? Would that work/be feasible in terms of memory?

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  • Also, what is meant by "family"

    and yes, I do have multiple instances of the same object on every layer, so that's where the trouble comes.

    Another way might be to create a separate object for each layer and reuse the same sprite and properties, but would that slow my game down? Or would it not have a noticeable effect? Because that seems like the easiest way...

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teacherpeter

Member since 15 Jan, 2014

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