Joannak's Recent Forum Activity

  • I'd recommend you to start also playing games.. And I mean: Some real good games during years. So that you'll find what is a good game and what it takes to design and make on.

    And on design .. it's not just graphics or sound effects, also the game logic, the ideas etc. Many (most) of the games these days are just quick re-hashs of the older games. And unfortunately, more ofthen than not, these new ones are just weak imposters.

  • Joskin the mobile net won't be good for real time play.. It might be stabile enough to some turn based strategy (or a card game lilke Heartstone).

    What harms gaming most is the Latency and Data loss. And mobile networks are really bad on both. With a landline the latency can be around 20-60ms (and with 100% data), mobiles generally may have 10* longer delays and a lots of spurious packet losses.

    I'd recommend loading Ookla Speedtest.. The same program is available both PC.s and mobiles (at least Android) so it's easy to compare the difference. And please remember that on some parts of the world mobile connections are downright awfull.

  • Or you can make the peaking sprite invisible when it's going too far? Or just adjust the normal position of the moving sprite? there are quite many ways to make this happen. It'll depend on what the situation is.

  • Amazing. 1Mil? Congratz.

  • IMHO.. IF it works, don't mess with it is a good idea..

    So, if your game is made with certain version of Construct (and plugins) keep an archive of those in case you'll need to fix something on later times.

  • For real *text* adventure (Aka interactive text game) I'd recommend a real parser like Inform, those have some neat tools that make things happen. (see http://en.wikipedia.org/wiki/Interactive_fiction )

    What the original poster apparently is looking for is making Point&click adventure ... (like Sierra, Myst etc) It's quite doable, and I have seen some demos of those made at Construct.. See Tutorials, I think there is one or two suitable.

  • Also there are plenty inexpensive and free paint programs that could be simpler and thus much easier to learn than Photoshop or Gimp. I kinda wish I could recommend some particular, but there are too many of them and I own PSP myself.

    Concerning Inkscape. Here's link to my first drawing .. Yes, I installed Inscape to test and I wanted to make an minimal RPN-calculator (works at least on Chrome.

    https://dl.dropboxusercontent.com/u/258 ... index.html

  • Thanks Lucid.

  • Mancini .. IMHO he'd better to look around for free tools. As far as I know there's nothing on Illustrator or Photoshop that can't be done with programs that are freely available and open source.

    I know that a lot people are used to those particular tools and thus want to use them, but that's besides the point.

  • IMHO.. Whatever floats your boat. That is, use whatever program you feel is the best for you and fit's the budget.

    PS: I have to wonder though how are you able to purchase those programs? Not wanting to sound mean, but I remember your earlier texts concerning Construct price and the 100usd Dev-lisense fee from Apple etc.

  • Quite frankly.. the biggest problem with Scirra Arcade is the total lack of quality control. I know that Scirra wants to give impression that anyone can make a game in 15 minutes without any programming or other skills, but IMHO the results are quite painful to watch (or play).

    So people. Bit more thought and a little less 'releases' .. Please?

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  • jayderyu I'm quite open to admit that English ain't my native (technically it's my third) language so it's just quite likely I've goofed up somehow at communications.

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Joannak

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