Joannak's Recent Forum Activity

  • helena I like the graphics you have made, it may well be that there's some detail in code (or iOS tools) that cause unnecessary slowdown and can be eliminated. It may take some effort but I'm quite sure it's nothing totally impossible.

    stevefromio Oh.. Apparently so: adobe.com/devnet/air/air_for_ios.html Well, live and learn. Not that I'd be any more keen on having those thingies, but it's still good to be informed.

  • /edit thanks Newt.. I thought so)

    And IIRC Apple does not support Flash at all on their portable devices (Ipads and Iphones) .. Or does it? I never had Apple product (besides apple II) so I can't tell for sure.

  • To

    You might try something like this tutorial. It seems quite simple and should do what you were looking for. Of course, you'll have to make it invisible, stick the orb to the player and size it similar the visual effect used.

    scirra.com/tutorials/291/pick-every-object-within-range

  • Some web browsers during years have been notoriously bad on loading all parts of the web pages, especially more complex pages. Sometimes the browser just crash entirely, but most of the time reload is enough..

    Since browsers are on constant development it's really impossible to say which version is the most stable of whatever browser but here's an example results from a test at Tom's hardware site.. (links? no links here.. )

    tomshardware.com/reviews/chrome-27-firefox-21-opera-next,3534-10.html

    Personally: I use latest beta Firefox (v27 at the moment) for everyday pages (more than 50+ tabs open at the moment) and Chrome (31.0.1650.63) for comparison testing and video playback.

  • Ah. Was going to post a bug report about grid setting issues on R156, but apparently these have been broken some time now.

  • Oh.. So it's possible to make this kind of program with Construct 2? Remarkable, please keep on developing this.

  • People, please..   <img src="smileys/smiley31.gif" border="0" align="middle" /> <img src="smileys/smiley31.gif" border="0" align="middle" />

    Do remember that not all of us are English native, (or even those who are, would be capable to read/write proper English, but that's totally different subject ) so there's plenty of room for misunderstanding.

    For the 'hollow mask' .. one has to first want to play the game long enough to see even one drop. Luckily it's the first one (only kind?) so it does appear on decent time. I kinda like the way the visual effect works...

    Occasionally it could indeed to be nice to be able to detect selected object hitting some cloud like visual effect with out any designer inserted extra hidden support sprites.

    But I do see the point of not making it so. This kind of cloud can be made of thousands of particles and the huge amount of collision checks would kill the entire system performance even when those collisions weren't really needed.

    So (as a coder).. I'd recommend not to trust any neat undocumented features or side effects that's not explicitly mentioned on manuals (or developers) since this program is still on development and things can and will change over time..

  • Hi.

    As a fellow noob I'd recommend you to skimm trough tutorials. I know there are quite many of them (over 100?) but I seem to remember things like shop making, player inventory etc..

    Also recommend you to get familiar with: Arrays, Instance variables and Drag/drop behavior, since those are most likely useful

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  • While ranting (I cant edit my previous post at all?) :.

    Also, those reputation-quests seem to be quite odd. For example I have no idea how to get: Evaluator or Eye to Eye

    And for the others.. I don't support Google+ so I'm definitely not going to +1 anything..

    Edit: I have to admit, that even though this reputation system is not well explained, it apparently is indeed possible to ramp 1000 (or more) points on nine days.

  • Well. apparently this ain't been fixed yet.

    I tend to think this reputation.hunt ain't a best way to treat people who have spend 100? (or so) on a program. I understand the need to limit random-bot-logins from spamming the site.

  • There is quite nice looking tutorial of adding ladders to game. I have not yet tested these instructions but they seem rational enough.

    See: Simple Ladder for Platformer Game

    Tutorials > Beginner > Theory > Simple Ladder for Platformer Game

    Since I can't post links, I don't.

    (Edit.. there's another tutorial too) I have not tested this one so I can't tell if it works or not.

    Tutorials > Intermediate > Tips-and-Tricks > A Simple Method for Climbing Ladders in Platformers

  • I do not know where to post an incomplete game (still adding basics) but still not a "test" per se.. but here is what I have been working on since I got on Construct 2 a few days ago. :)

    ...

    Sometimes I notice that the ball go beyond the boundary on the sides/up. Boo!

    Also no sound at all because of a simple reason: I am deaf. ;)

    Well. Perhaps you could do the way comix writers do. Add a big effect sounds at the events.. Ever seen MAD magazine, especially comix by Don Martin?   see boingboing. net/2014/01/06/don-martins-sound-effects-a.html

    As a game itself:

    I kinda did like the twists on the Breakout idea, but lost the ball way too soon at the top right part of the area? To me it looks like the vertical speed of the ball is well under control, but apparently horizontal speed acts errantly?

    Addendum: on second try it worked well and I got all three levels to play. I like the graphics and the overall looks of the game. If this was my game, I'd try to make ball bounces a bit less chaotic. For now it's sometimes (IMHO) too hard to predict what directions it's going to go next, and especially on 3rd level the lowest bricks are hard to get cause ball may take really odd angles.

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Joannak

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