Joannak's Recent Forum Activity

  • RookieDev

    I have Uploaded the capx I saved to my Dropbox .. Please DL and test if this one works for you. I seem to be able to open it fine.

    As what originally happened to your save, I have no idea. <img src="smileys/smiley24.gif" border="0" align="middle" />

    dropbox.com/s/878hwql2u3aybc9/Tempo.capx

    PS: For the record, I use 7-zip, Win7-64 system with latest C2 .

  • Have not seen how to make this happen, but it's thankfully easy to recover (in case you or others need the info)

    Just UnZIP the Capx file and add some random image into textures folder with the name ground_invisable.png

    After that, you can start C2 by double clicking EnlightenLand.caproj ).

    Now it should open normally on C2 and I'd expect editing/saving etc to work normally.

  • Could you make small example Capx that does this same and give it to us for look? (upload on Dropbox or something)

  • Hi, I think it would be nice if you could do a small example with just few sprites and release it as Tutorial with pics + capx. This is not something I in person have immediately need, but I'm sure this would be really useful to many C2 users.

  • Thanks.. Have listened about 20 minutes of it, and it sounds quite interesting stuff.

  • I tested this Capx on R158.2 , with FFox and Chrome and this indeed seem to happen.

  • Rocky: Really nice game.. Darn difficult to get control of the object though. I gave up on level6

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  • I'd expect Scirra to allow their store to be used on Sprites too.. there all allready 3rd party ebook, music and soundFX there.

    For the price.. I have no clue.

  • One thing I noticed is the twitching the hero makes after closing to enemy. I think it would be better to stop movement when hero is at the good attack range and tries to hit enemy. Only if enemy moves away or dies should the hero move again.

    PS: I did expand the previous message quite a lot after testing your code, I hope you noticed.

    One issue I think comes with the using Overlapping test alongside System (1.5 sec) delay causes problem. You'll most likely need to rethink that logic.

    I added one instance variable for each hero Cooldown and use it to delay the attacks and it seems to work better. Not perfect in any way, but didn't want to hack too much changes.

    Unfortunately I cant' copy the code as a text nor don't know how to add a direct picure. Scirra should really fix their system in a way that copy/paste works properly. <img src="smileys/smiley21.gif" border="0" align="middle" />

    Ah well. This forum systems needs tune-up anyhow, and I need to start using Dropbox anyhow..

    dropbox.com/s/8kderyrw5npvtz2/Clipboard02.png

  • As a generic response. Good AI is darn difficult to make, even those huge budget AAA games often have quite bad AI characters that quite often do more harm than good. So, any easy/simple answer that would work on all situations ain't likely to be found.

    Addendum: For this particular case.

    I am not 100% sure what kind of game you are making.. so this my advice may indeed be totally useless to you.

    For starters I would consider making the scene grid and turn based, that way it would be easier to be sure that the heros and enemies would not stomp atop of each other and also all players on the field do their movements and attacks in manageable fashion.

    If you want them to have pixel (or sub-pixel) positioning, you'll need to define whom the characters want to attack? Perhaps the weakest enemy, or the closest or spice up with some randomness?. Also you'll must be sure that the characters won't get stuck (if movement fails)...

    Oh. I got the nasty feeling, there should be at least I more tutorial of this AI.

  • Ashley I think it would be beneficial to C2 to have some kind of site to show other applications made with system. The Scirra Arcade is more/or less just to promote games and IMHO C2 can be used to do a lot more.

    For an example I thought about making gui-RPN calculator. It's a good way to snow how much development system can do for you.

    Otoh.. I seriously doubt C2 can beat Rebol on that particular example. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Without capx, it's really hard to help.. Check collisions, game logic etc.

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Joannak

Member since 5 Jan, 2014

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