Cascade Games's Recent Forum Activity

  • Try TinyPNG which is a free online service, or UPNG by the super talented Ivan Kutskir (also free and client-side IIRC).

    Thanks a lot!!!

  • I use this tool to compress images in exported games (web and mobile) and I never have had any issues:

    https://pngquant.org/

    I opened the site. And I didn't got how to use it(there are too many options)

    I am a windows user

  • I use this tool to compress images in exported games (web and mobile) and I never have had any issues:

    https://pngquant.org/

    Love you friend ❤️

  • Hi everyone,

    I want to reduce size of my exported game,hence I extracted the exported game,took all spritesheets & further compressed using online png compressors. And result was awesome(I saved about 20 MB) in size

    But I have few doubts about it:-

    1.) Is it fine to do this? I mean, are there any side effects ?

    2.) Is there something else which I need to keep it in mind? (Like:- use only this png compressor to do the task etc)

    Thanks in advance

    My project is quite huge in size & since my PC is not powerful hence it takes a good amount of time to compile the project & upload it to the servers

    Because of faulty servers, today I lost 3 hours. It matters a lot to me.

    currently android build is not working for me. It shows "websocket is not closed". Ashley please look into the matter

    (But the build servers were working few hours back)

  • >

    > Your admob details are wrong. Correct it

    Thanks everybody.

    Can you tell me more about what is wrong on the admob details?

    Maybe you have put wrong android id/ads id (or format is wrong). Because whenever I encountered such issues,I realized that my admob details were wrong

  • Hello,

    I have no problem to play the game in the debug mode and i see nothing strange.

    But after puting it in the playstore. When open the game automatically close.

    I don't have infinite loop.

    What did i miss?

    Here i sa link to test.

    https://play.google.com/store/apps/details?id=com.kalitrix.squaro

    Thanks

    Your admob details are wrong. Correct it

  • Try to not use test ads. Try to register your devices as test devices and use the real ads instead.

    I was basically talking about same thing (my mistake). I have registered my mobile for test ads but still ads don't work

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  • Hello,

    i am having strange problem when using Mobile Advert. If for some reason, the loading fails for interstitial and i try again for the beginning of next level, "is loaded" is set to true, even though the ad is not loaded, which will result in calling "Show Interstitial Advert".

    But when show is called, i get an error saying "Interstitial not loaded" and it triggers "On interstitial Cancelled" event.

    Very strange, not able to figure out what the issue is.

    The problem started after admob placed ad serving restriction on my account.

    But whatever the case, how can "is Interstitial loaded" return true when the ad is not loaded?

    I am facing same issue. Before ads restriction my test ads were working. After that it does not work

  • Yes you must create it every time you enter the layout. I don't know how you managed to show ads on remote preview, seems impossible.

    Exactly. Ads should work in export format

  • Just wanted to point out that the algorithmic and logical lessons learned from working with Construct, as well as basic computer science principles such as variables, expressions, functions, and mathematics concepts, will carry over to any programming language regardless of engine.

    So if I were an educator, I would consider that the value proposition here has nothing to do with if my students continue using construct or not in the future (I wouldn't really care), but rather how easy it is for me to teach in Construct versus another engine?

    Personally I would hate to waste time in a programming class worrying about syntax and compiling issues ect if I could be focusing on building a strong foundation for algorithmic logic instead. But of course that depends on what the goal of your class is...

    Heart winning comment

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Cascade Games

Member since 31 Jul, 2019

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