Jermfire's Recent Forum Activity

  • Pretty good! Keep it up! I commented on the arcade page about the ultra hard ones. Maybe they can be pushed back towards later harder levels? I felt as though most were easy enough till I got to them. Like most being obvious enough, but suddenly hit with one where the only difference was a line missing out of a bunch of lines surrounded by windows. Or ones with a teeny tiny scratch that is difficultly faint. It makes it worse when the time limit is 30s or so for those.

    Its like if I were playing a fighting game and enemies were easy, medium, then suddenly enraged hulk comes in to smash my low level guy into center of earth for no reason, but if i skip past him, back to easy again. wut?

  • Have you watched the show Haven on SyFy? Its based on Steven King's novella The Colorado Kid.

    This could be a good inspiration. Of course if you replace "Supernatural powers" with "Aliens in disguise", and it would be reminiscent of "They Live" plot. As well, the "memories may not be her own" could play into the amnesia part. Not mentioned here, but the citizens of Haven aren't allowed to leave town(unless cast out to die) to prevent the outside world of learning about the "troubles", and there is a generator that has to be kept running to keep away "the darkness".

    From Wikipedia:

    When FBI Special Agent Audrey Parker is dispatched to the small town of Haven, Maine, on a routine case, she soon finds herself increasingly involved in the return of "The Troubles", a plague of supernatural afflictions that have occurred in the town at least twice before. With an openness to the possibility of the paranormal, she also finds a more personal link in Haven that may lead her to the mother she has never known.

    Over time, Parker, who has quit the FBI to join the Haven Police Department, begins to realize that her arrival in Haven may have been pre-arranged and that her name and even her memories may not be her own. As the series progresses, she learns more about the mysteries of both Haven and her true identity.

    She and her partner, police detective Nathan Wuornos, find themselves frequently facing problems caused by both the effects of the Troubles, as well as the activities of town folk who take more drastic measures against those who are Troubled.

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  • Catching up with Construct2 posts--

    I think about the old Stanford story on how he had made money during the gold rush. He made his money selling the equipment to the miners. Yes, some miners became rich, but Stanford made more millions than many of his miners.

    Yup, this happens with the "Game Dev Software" companies. As can be expected, Scirra has more than likely made at least 2-3 times more profit with selling the licence than the most successful game dev using it. (By this I'm taking into account of costs to run the business, taxes, ect..) We all know Game Maker has. Of course now we have several major HTML5 dev software to choose from, with all kinds of start ups trying to be the next big tool.

    And it always will work that way, unless the market shifts to price of finished product costing more than the tools. ex: people ok with buying a "cheap" game for $250, while the company only paid $25 for the dev software on unlimited computers in house.

    Carpenters don't turn into millionaires just by building or repairing houses. But the company who sold them the hammers did.

  • It would have to be in the "super realistic" genre. It would most likely be listed and sold alongside the very realistic driving and flight sims. To most people, adding too much realism sort of kills the escapism magic of games, which is probably why games don't do it often. Too much real world detail, and some age groups start seeing it as "educational", or boring. Although not saying its a bad thing, it would just change up your marketing strategy.

    I can see the back of the box now....

    "Review laws and build your new business getting around them and competing with larger and more experienced companies with a giant legal team who will take you to court over the simplest of things. Pay taxes on time and learn the best strategies for reducing your tax payment while increasing your company's income. Deal with share holders, lawyers and the general public who complain over anything and everything. Your reading and decision making skills drive the success of your company." "Up to 5 years of real time gameplay as you learn new laws and social issues to abide by and or overcome. The ultimate in grinding gameplay for those who love to read and decide on every single tiny factor of a business.... Without sacrificing everything in reality!"

    One review: "You'll forget you're even playing a game dev style game!"

    Still, there just might be a market for it somewhere. I personally will be trying out the "online business dev" style. Basing it off of my personal buy/selling experience with Ebay and Amazon.

  • I'm having an issue with setting the tiles. Its better explained through the capx. if I try to set another tile under what is there then I get this error. Assertion failure[Layout to board] error (5,7,0) had been occupied.

    I can go strait down. no problems. I can make dual lines, no problem. If I make an L shape then go under that, then I get the error.

    Here is the capx to better understand.

    https://www.dropbox.com/s/fqmhbzv2fzh4u ... .capx?dl=0

  • does this support dynamically changing the moving points? eg: I want to make it when I roll a dice, the number in the die is the number of spaces I can move? Or is there a better way to specify tile to tile movements with dice?

  • Jermfire

    Node Webkit

    Now I feel dumb...should have known that.

  • In its current state it would only be an accessory to assist the game to be more dynamic and "perfect", but not for a controller. All it does it pick up on attention span and emotions. You would be an emotional wreck in a mental institute after one game if you try to control a character with it. There are other devices for that.

    On the flip side: A gamer is using it. The game picks up that its getting boring, so it throws some enemies at him. Tests for scare tolerance now and then picking up the pace and fear or pulling back, depending on the gamer's emotional state. Adjusts to give the right amount of joy, fear, sadness, excitement, betrayal, ect... to basically make a game that is perfect for any and every player, every time. Replay value? Near infinite.

    Hehe, now imagine it for monetization? Adjusts texts and imagery based on how you felt from the previous ads. Do it until you buy. Adjusts game to give you that mental state of purchasing, so you will buy some more...and more...and more.

    I better shut up. Some company actually might do the ads bit....

  • Disappeared for awhile but now back. what is NW?

  • From my understanding it works similar to a phone operator. If PC A is a host and pc B wants to connect, it routes pc B's connection to PC A and vice versa. Just like an operator, it only routes the "call connection" but not the "conversation". If that makes any sense.

    You can get a VPN with a decent bandwidth to run, and expand as needed. Buying the WSS code would only be for an established and growing game that is needing more connections than Sierra's own server could provide.

    The machine specs needed is based on the number of players you have or predict you will have.

  • The way around this issue is to make yourself standout so that it isn't an option for them to go to other people. If you are really good at what you do, then people will accommodate your needs because those are what help make you better in the first place. If you're just doing work that anyone else can do, then there's many people who can replace you.

    Sounds good in theory and does work in other fields. But in this business, you pretty much have to always conform to your client or be stuck in a niche market.

    You make a game that would blow an entire franchise out of the water. Stubborn companies will ask if you support their in house setup. If not, they will pay their own devs to just clone you and release it under their own title, while legally saying it's inspired by yours. When you speak up about copyright lawsuits, they lol in your face and say: "come at me bro".

    From what I've seen, this is also "Big Business 101".

  • We'll have to see once it's fully released on the 29th and not just a tech preview...So far as I've seen it's like a redesigned windows 8.1. As far as design goes, a game can be started on your PC and finished on the xbox one or vice versa. Its just Xbox live is integrated into Windows 10.

    Performance wise, would depend on the system, but I would imagine one would have to start off programming for Xbox first since it's bound to be lower powered than some PC's , then tweak for PC. Maybe something to detect the system you're on, and auto adjust settings.

    I would try to make a game for Xbox One first, and go from there.

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Jermfire

Member since 5 Dec, 2013

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