Jermfire's Recent Forum Activity

  • I think it's premature to design 4K games. Some systems shipping with 4K displays today don't have a powerful enough GPU to run a game at full resolution - a single force-own-texture layer could use all the fillrate you have left. I'd stick to designing assets for 1080p. Low-quality fullscreen mode is the easiest way to save fillrate, and adding an in-game option to enable it should allow your 4K gamers with underpowered GPUs to get by.

    This right here. It happens as a trade off, to sell more by the wow factor instead of actual functionality.

    *ERMAGERD!! Quadcore snapdragon 2.8MHZ with 4K resolution and 6Gigs of RAM and NVidia GPU!!!! *

    GPU is the lowest end Nvidia has for phones. Poor Snapdragon nearly spontaneously combusts trying to push even 2K rez. Phone is at dangerous heat level. Battery goes from 100% to 4% in 5.3 seconds.

    Phone manufacturer: Its our most powerful, long battery life phone ever!

  • Access-Control-Allow-Origin is a response header, it's the server that allows it or not. You can't as a mere client tell the server to allow for cross-domain request, that would entirely defeats the purpose of cross-domain policy.

    The only solution is to have access to server configuration, and add that custom header there.

    When the answer hits you like a baseball bat to the head and you're just like: "Derp! Dummy self! You should have known that! wth were you thinking!!!"

    Let me clarify what was going on...

    We have a new house with a newer garage(Server). Got a cool car(Client/ C2Game).

    The garage has a cool lock that can detect only your car and let it in...as long as you set it up.

    We were trying to set the code for the car...in the car itself and bash it into the garage door, wondering why it wont open. Lovely.

    I think it's in part of the feeble description that's confusing to noobs.

  • I'm hesitant of anybody that still uses flash.

    Now a days I cringe at the word...flash. *shudders*

    To me, flash is so 90's and in terms of how long its been out vs development and security...

    Just time to retire that old dinosaur and let HTML5 and Unity reign.

    I think what keeps holding Unity back is the fact you have to download it. Took flash a long time to get accepted and even more time to be integrated(chrome). At least with HTML5 everything is there and ready to use.

    Things like C2 make it easier for us indy devs.

    Starter script kiddies go and dl nulled or free scripts change a few things and think they made something.

    Then there are the advanced script kiddies who compile scripts from all of the web and alter them as needed while learning to make a whole app. Thats pretty much us atm.

    Only difference is C2 has the entire script library ready for us to combine. No searching. After awhile we get curious and dabble into making our own scripts(plugins, behaviors ect...). There is not much difference other than us not having to scour the webs to learn how to code one little line.

    Then there are those who try to be "Pure". Takes years to learn a programming language. Then make a pong clone. Then pacman, ect... They start coding at 15. Makes game of their own at 30 something....claims to be master race.

    Its all in your personal preference, time on your hands, who you know, and living situation.

  • its hard to help without any specific details. What system are you targeting? Android/iOS/windows?

    Have you checked out the tutorial: https://www.scirra.com/tutorials/71/how ... th-cordova

  • If you can add attachements it would be even more wonderful!

    It uses base64 to send attachments. I just tested this for my self and it works!

    Here is an image to base64 converter file size limit is 4mb supports text, images, spreadsheets, documents, but dont know about video, but I imagine the string would be ridiculously huge.

    http://base64converter.com/

    Take the outputed code and copy past it into the Attachment in base64 parameter of the send email action. Its a long string so make sure you copy the entire thing and don't forget to put in inside the quotes!

    Now if somebody makes a plugin like that... electronic Ergasms would be had all round!

  • > You need to copy and past the objects to the other project, like this:

    >

    Hey sorry for not phrasing the question properly, allow me to rephrase it. I want to implement the events from TESTB into TESTA(the infinite runner) so that I can have the same effect as TESTB in TESTA. The problem is that construct does not allow me to add the events,more specifically, the second line of events.

    Thanks for the time

    Well he pretty much did that part for you. Now all you have to do is figure out how to arrange it to work like you want. Nobody is going to do that for anyone around here(not for free anyway).

    We can assist you in places your having trouble with. Not do the work for you.

  • You can also edit the image points. set origin to the lower middle of the handle.

  • Make global variables, as they register through all layouts.

    Something like global var DoorOpen = true

    Then when you click to close door, make DoorOpen false. Then vise versa.

    Then you can pull off something like when you close the door, Freddy starts knocking a bit then leaves.

  • I just use layers.

    infront - layer 3

    player - layer 2

    behind -layer 1

    background - layer 0

    Then you can stack as much as you want and switch the objects to the layers you want.

    It makes it easier to use a function on a separate included event sheet, then call the function in main game.

    Are you making an isometric game? if so, there are some tutorials and examples to help out.

  • Use a global variable for health. then use pin on the health bar and pin it Position only to the player.

    that way it will stay with them, and it should carry over to the next level. If it doesn't carry to the next level, you could use webstorage to save health at level end and load it at level begin.

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  • Here is a quick and dirty capx of an asteroid getting pulled into a blackhole. It may not be the best way, but its a start for you to modify to your needs.

    It uses Rexrainbow's gravitation plugin. Get it Here: https://www.scirra.com/forum/behavior-gravitation-for-physics-behavior_t70521?&hilit=gravitation+plugin

    Read up on this for checking the distance between multiple instances of the same object. It has some useful information here as well.

    https://www.scirra.com/forum/check-distance-between-2-instances_t65816

    Hope this helps.

  • Lol!! I see a lot if these type of movies on NetFlix!! And because I love zombie movies am a sucker for clicking on them :3. Strippers Vs Zombies eh eh

    I've not seen that one. Have you seen Zombie Strippers with Robert Englund? That one is hilarious!

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Jermfire

Member since 5 Dec, 2013

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