WixeyWinsock's Recent Forum Activity

  • Hi, the event sheet's already linked. I added a couple of other things to the event sheet but don't think they're causing the issue.

    The idea was if "N" (start new game) is pressed and there's no saved data it goes to the intro. If "N" is pressed and there's data a window asking if you want to clear saved data pops up. If "Y" is pressed then it clears the data and goes to the intro. If "C" is pressed it loads saved data, and it does this even though the continue text won't display.

    I checked debug mode and the "GameSaved" global variable is always "0" even when there's saved data when the game starts, but if I save during the game it changes to "1" and the continue text displays normally when I return to the title screen.

  • Hi,

    I fixed the visible/invisible error. I forgot to mention I have a 'on key pressed load game". Loading works so it's definitely saving. The issue is getting the continue text to appear. As I mentioned in the previous post, the text appears if I save and then return to the title screen but it never appears on the first load. The game can still be loaded even though the text is invisible.

  • Hi,

    Sorry but I'm a bit confused. The events are the same as the ones posted above only I switched the local storage in "on get" to the global variable. The continue text displays if I save and then exit the game and return to the title screen, but not when I first load the game.

    I've got a setup where the game saves when a key is pressed, and on save complete the local storage key is set and the global variable is set to "1", but it's always "0" when I first load so the text won't display.

  • Hi lionz,

    I've tried this and the text still isn't displaying.

  • Hi,

    The title screen for my game has both a "Continue" and "New Game" options. I'm using the following setup, which I'm sure needs a lot of adjustment. Data loads correctly but the "Continue" text never appears, even when saved data exists. How do I fix this?

    Tagged:

  • Hi,

    I'm using an array to display the trophy images using Array.At. Every time a trophy condition is met there's a "push back (value) on X axis" action to display the corresponding trophy image. I'm trying to work out how to stop the "locked" image displaying once all the trophy conditions have been met.

  • Hi,

    I have a setup where the player can scroll through a list of images of unlocked trophies using the up and down arrow keys. If a trophy condition hasn't been met a "locked" image is displayed. I've found that the "locked" image appears even after all the trophies have been unlocked. How do I stop this one image from being displayed?

    Tagged:

  • I followed the example and it's working now, thank oosyrag. I had a couple of things in the wrong order.

  • Thanks AllanR.

    Could you give a brief example of the above post using the variable option? It's not working for me and I find visual examples help a lot.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi,

    In the game I'm working on a character is awarded trophies when certain conditions are met. How do I get the "add 1 to" a global variable the first time the conditions are met, instead of every time the event happens? "Trigger once" isn't working.

  • Hi,

    When testing my game in Firefox, music files don't play on changing layout. Music files play if I launch debug mode in a particular layout, but not when playing through the game and moving to a new layout.

    I found a similar issue posted here: construct.net/en/forum/construct-2/how-do-i-18/firefox-restart-music-121927

    Moving the music files to the "Sounds" folder seemed to fix it, but this isn't working in my case. All my music files are webm (WAV). Please help.

  • You do not have permission to view this post

WixeyWinsock's avatar

WixeyWinsock

Member since 9 Jul, 2019

Twitter
WixeyWinsock has 1 followers

Connect with WixeyWinsock