Hi,
I'm working on a small credits section for my game and have set a music track to play on start of layout. The other two credits layouts have the following setup:
Whenever I go back to the title screen an identical music track starts to play over the one that's already playing. How do I get this to stop, as I want the track to play continuously in the background?
Many thanks dop2000, there was an object on a global layer.
Thanks again dop2000. I've noticed a minor issue where the Virus Total and CritterCount text objects look misaligned on level 2. This is the only level it occurs on and I can't work out what's causing it.
Many thanks, dop2000.
Is there a way to get a different cutscene to play after completing level 5? Even with the new global variable it still plays the one in the included event sheet.
My game has five levels and is supposed to play a cutscene after a level is completed, just before the next level starts. Using "go to next layout" doesn't work, and using "Go to layout2/3 etc" stops the game from progressing to the next level as it always loops back to that level after the cutscene finishes. How do I get the game to progress through the levels in the right order?
drive.google.com/file/d/1TiO0fYw3v7zVe_GcHsmJmYQNpUhlzFNh/view
Hi MrClifford,
Thank you so much for this, it takes me ages to really 'get' some of this stuff, you've been a great help. :)
Hi eleanorjmorel,
Thanks for your reply, the game's still very much a work in progress.
I tried using the 'on start of layout' system condition but it's still displaying the variables for the previous level.
Develop games in your browser. Powerful, performant & highly capable.
I want to increase the 'virustotal' and 'crittercount' global variables for each level, but can only get this to work for the second level by adding an action in the first level's event sheet. I've tried adding on end of layout and set/add to global value but the variables won't change on triggering the third level.
Hi blackhornet,
Thanks for the reply. Moving the On created event and unticking Global makes the critter sprites respond once a new layout has triggered, but they're still invisible.
Thanks blackhornet, I'm not sure how I overlooked that. I think I'm still missing something though as the critter sprites still don't move once a new layout's triggered.
Activating the Critter group on start of layout makes the critter sprites disappear as soon as the 'go to next layout' is triggered for some reason. The sprites are still there as they appear briefly on getting a game over, but I can't get them to reappear.
When a 'go to next layout' event is triggered in my game, the 'critter' sprites no longer move or respond in any way, despite all other sprites and events working normally. As usual I find work out what's causing this, despite spending several hours messing around with the event sheet.
Member since 9 Jul, 2019