Hi,
When a 'go to next layout' event is triggered in my game, the 'critter' sprites no longer move or respond in any way, despite all other sprites and events working normally. As usual I find work out what's causing this, despite spending several hours messing around with the event sheet.
drive.google.com/file/d/1TiO0fYw3v7zVe_GcHsmJmYQNpUhlzFNh/view
You aren't activating the Critter group on startup.
Hi blackhornet,
Activating the Critter group on start of layout makes the critter sprites disappear as soon as the 'go to next layout' is triggered for some reason. The sprites are still there as they appear briefly on getting a game over, but I can't get them to reappear.
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BGLevel2 is at 100%, so you can't see them.
Thanks blackhornet, I'm not sure how I overlooked that. I think I'm still missing something though as the critter sprites still don't move once a new layout's triggered.
It's because you've buried the On created inside the Critter group, which is still disabled by the time the next layout is started.
Edit: And your Critters are global, I don't think you want that.
Thanks for the reply. Moving the On created event and unticking Global makes the critter sprites respond once a new layout has triggered, but they're still invisible.
Did you check the opacity of the covering objects?