DuckfaceNinja's Recent Forum Activity

  • Bl4ckSh33p I lost you at "open multiple layout at once". I don't think its possible unless someone proven otherwise.

    I'm also considering the idea of having multiple player zone, so I'm curious if this is doable that way. I'm new to the multiplayer feature, just jumped in today... my understanding is the zone will be the instance of the game, so can't you create a new tab for each zone/instance? I don't know how to do it and whether it will work or not but it's an idea at least.

    The barrier right now is probably figuring out how to create new tabs running the project upon request of the player.

  • VIKINGS If i'm not mistaken the "Margin" on the left of the layout properties should do the trick. Try to increase it.

  • However, the client and server could only ever stay connected for a short amount of time and couldnt send or receive signals to each other, all they could do was see other player alias' in the player list. So my question is, is it possible to have 2 different projects interacting with one another for the sake of creating a dedicated server?

    Hi suntank, any updates on the test? I'm about to jump into multiplayer development, so after a lot of brainstorming on my game mechanic for multiplayer, I'm more or less jump into conclusion that I need 2 separate project,just like you, for the sake of getting my game win condition to be right.

    I need the dedicated server to evaluate the game situation which upon forced disconnection of one peer, the winning prize will be given to the one who stay.

    Because of this, I rather keep the project for the host in the most simplest form, to save processing power/ram whatnot and easier to debug/maintain, which I think we're having the same mindset about this. I was thinking of having the ability to hold a community event just by modifying the host (set up rule etc), well its going to be difficult to implement but its in my future plan.

    I hope the test went well and I hope you can put up a tutorial if you ever get it to work.

    Mind if I ask what type of game are you working on? Synchronous or Turn-Based or anything?

  • You can add me on Skype blizzard.developer

    Your first post telling me you're not serious. I'm curious to see what sort of people might join your group.

  • I just gave it a thought again, what's the purpose of the wrap selection if the object wrapped are moveable? My gut start to tell me that its a bug... Damn I'm seeing serious issues might come into my way... hope this is solved before I get to that part...

  • Hmmm I agree with you, but I dont think its a bug, probably just the feature is not there.

    I tried to replicate this, found out the wrap selection option (the single pink box, not the collective blue) and the unwrapped selection makes no different in this situation. My thought is to request the wrapped selection to not snap all object to grid using their own imagepoint but use the singular imagepoint from the wrapped selection to be snapped to grid.

    I have not yet reach the stage which I have to do this but I'm glad imothep85 pointed this out early.

  • What I did in your case was, (we have the same situation kbtbc! , but found the solution last week) I nested the AND block as the sub event for the OR block.

    This has become my good practice since I can cut out large amount of event in my current by handling OR and AND in separated block.

  • Zygorithm try to look at array. Array have condition that can check whether ArrayA.CurValue exist in ArrayB. And there's action to manipulate the array, to sort it. Arranging integer works for me (only ascending supported) but I haven't tried sorting strings.

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  • I wanna buy the software, but now i don't have the money to do that, so i want make money monetizing few games and after buy it, thanks

    You're breaching the terms and condition for the free version man, I suggest don't, try get money on your side first then cover back your investment. Cheers!

  • games I know people can be unintentionally being rude for having a bad day, so my post were actually not trying to make you look bad or anything, purely intended to educate you on how the public can and will respond to such behavior. One thing to remember that, we're trying to make games here either as hobbyist or being a pro indie, so dealing with public is unavoidable eventually, actually it is a perfect place to learn PR here by improving your communication ethic with other developer.

    Last but not least, your thread was supposed to help you to solve the problem, not introducing another problem which ultimately very unnecessary. Seriously, you got to improve your PR skill man, you don't want to be another Phil Fish for the wrong reason.

    This is just a piece of advice from me because I've been in your shoes before, and that was in real life job (not game making), I learnt that having a feud with public and even worse against people that doing the same thing as I am, is the least thing I want to do, luckily I get to recover, once I step over the limit I don't see things are reversible anymore.

    Maybe you should have a read about Phil Fish, which shows extreme cases of ignorance, there's a lot to learn from his life story, cheers!!

  • The current way you can't even see at what Y any value is unless you count it yourself

    300% agree, I'm working on a few array and the biggest is 150x100x10 array. It's hard to determine (close to impossible) whether my project is working as it should, there's no visual way to tell me if i missed an array index offset by 1 or simply the intended value had change or not.

    Maybe Ashley could have a look at this to offer a better readability.

    +1 to this. I want to emphasis that the readability of the debugger does a lot of impact in doing projects efficiently. I rather use the automated debugger (a better readability than the current) rather than wasting a lot of time creating my own textbox/spritefont/etc debugger for the arrays.

    [quote:3lhwrdjw]

    Time should be spent more on working on events/codes/mechanics for the game, not debugger.

  • "Oh hey, nevermind me. Look at that guy!!"

    "Oh hey, I'm having a bad day so I'm gonna lash out on you!!"

    Sorry, had a bad day. But most people post like that. Anyway, if you think that i'm a bit rude, check out NicholasGolden. His account seems to exist solely to annoy and harass other people.

    No, it's a minority.

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