DuckfaceNinja's Recent Forum Activity

  • I don't want someone to make the game for me just wondering can it be done

    Lay out a plan. That is how I start. Prioritize according to what you have to achieve first, usually start with it's mechanic.

    Hint:

    1) get player to move around

    2) get player to interact with object/npc

    3) change layout when exiting cities/area/dungeon

    4) battle interaction

    5) etc

    6) etc

    .

    .

    .

    999) complete game

    1000) Profit

  • Host

    1)Send Message to [PeerToBeKicked_ID] [tag:"goAway"] [message:""]

    2)On Peer diconnect or left room : yay!

    Peer

    Condition: On peer Message "goAway"

    Action: Leave room or Disconnect room ......depends on what you want.

  • Timberman Made with Construct 2 Buy Now

    http://www.chupamobile.com/android-full-games/timberman-5323

    Wow dat price just wow!! All other apps price wow!! Am I dreaming? Wondered if they even sell. Very interesting indeed.

    ashar tell us if you manage to sell, might try someday if it is the real thing.

  • on your line 14, try:

    Set X to Self.X+Player.Platform.MaxSpeed/fps*dt

    Let us know what happen.

    Suggestion for line3:

    click Line3 then press B button, then put in:

    Condition: Player X not equal 105
    Action: Set Player.X to lerp(player.x,105,0.5)[/code:3kta2jw8]
    This will restore player to x=105 while on floor.
  • Ah I tried tweak something in the official runner example, finally able to recreate it. It seems Line 9 (yours is Line 14) had to be modified to suit the speed. I can see the "hiccup to the left" when I change the speed from 300 to 1000, can see it quite obvious.

    Most probably this has something to do with dt multiplier.

  • [quote:154bzbbx]Btw, line 12 is wrong, i've corrected it, didn't check everything in detail, line 12 just too obvious.

    This is from the Autorunner Template on Construct 2.

    Oh yeah! I stand corrected, It's different from my approach because I tend to Pick whatever I want to destroy. Learnt something today thanks.

    Back to topic:

    Aha! from your first video/gif it seems to behave like that in your pc, in mine it does not, weird. I dont think it's a bug, most probably it's your machine performance? Mind if you specify your machine spec, OS, browser you tested. I tested in all browser and all seems fine.

    Can you get your hand to other pc probably? Best thing I could suggest to help is try to export it, and run index.html. See whether it persist.

  • Hello,

    But do you know how to do that? Is it possible to do inside C2 or what?

    Thanks.

    Sorry, I don't know. I'm giving a slight bump because I'm curious of this as well.

  • Hello,

    I am working on an online game and knowing how online games players are, always appear some bad people that just want to disturb everything, so, we, games administrators, need to ban them and, in extrema cases, ban by IP.

    So, how can i get players IPs on my C2 game? What i need for that?

    Thanks!

    Banning IP might not be a good idea because some IP are shared between other user. However, I wish to know as well if this is somehow, doable inside C2, might be useful in case of attacks or something.

    Bump.

  • I had no issue downloading it, btw you have to redeem it first, check your email, hope that helps. Link to download page.

  • I love card games, and prefer the Free-to-play model (Play-to-Collect) one

    I was like that initially too (love free things) before jumped in to be a developer myself. I think most hobbyist like me think that all existing CCG developer have this hunger for money, in the end I realize how expensive it could be to maintain the survivability of the CCG, not to mention the survivability of the developer himself, somebody gotta pay the server and bandwidth.

    My expectation for playerbase is, 90-95% are pure free players, though this is what I see from several Free-to-play CCG I have researched. Even with that percentage, It seem to be enough to sustain their life, which looks like a good genre to live with.

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  • ericflamalaer

    The host is authoritative over changes, so that is maybe why it won't work for peer (non-host). I'm not sure whether I'm right or wrong, but for this kind of action I would use [multiplayer.message] to sync what's happening. It's seems what you're trying to achieve is not within the context of real-time-action sync which your click input is not sent to host, while host will always send it's click input out to peers (I might be wrong though). However, see capx attached, see whether you can learn and understand something from it?

    Significant changes from line24 to line32. Changes were made by referring official example multiplayer_real_time Line 76-Line78.

    [attachment=0:pvz8zpo5][/attachment:pvz8zpo5]

    Ps: I myself still discovering the multiplayer in C2, still at high chance of getting things wrong in MP.

  • NOPE. NOT BUG. SAME MISTAKE.

    Line 58, Line59 and all other relevant event above them. Good Luck.

    This is getting repetitive, I'm gonna stop here, sorry.

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DuckfaceNinja

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