DuckfaceNinja's Recent Forum Activity

  • I replied in generalist approach, which I imply towards mostly beginners, they did not dig deep enough into manuals and used enough keywords in their search. Heck I'm still a beginner as well. When I first join this forum, none of my stupid question were answered, then I learned new keywords along the way, which in the end lead me to answers.

    whenever one need give feedback I do

    Personally I won't give feedback of thing that I'm not technically sure of. I rather leave things as is than making it worse thus not helping the one who ask for help. This is what you call being an adult.

    I wonder why all your replies to me are negative replies?

    Most people are adults here, we give REALISTIC replies, not negative ones. Always giving positive feedback regardless it being honest or not will not help anyone at all, REALISTIC feedback does, REALISTIC feedback gives one an idea of TRUTH.

  • Too much nonconstructive threads and repetitive help request or problem. No wonder everybody simply don't bother reading all of them. These made "genuine" post get buried quite deep and not getting the attention it supposed to. Well, people gotta understand that the forum is not Facebook.

    Stop using the forum like Facebook then we should be good.

  • They need an awful lot of development, not just for strategies, but for artwork as well. Hearthstone has me kinda spoiled atm.

    I find myself wanting to makes something similar, but dat character development....eeeek.

    Yeah agree with the AWFUL LOT OF DEVELOPMENT lol. I got nearly 1000 events in my project now,only got a deck builder prototype and and only able to do only a basic attack in game (omg!!). AWFUL lot of array techniques though!

    As far as character development and artworks, even though I'm more an designer/artist than a coder, yeah this will consume more time if I wanna go solo at everything, no budget to hire people though .

    I think it will be like 2-3 months from now before i get a working prototype, after that I will open up a thread to get the community to help me on character development lol.

  • Hi all,

    My dream game to make falls in CCG (collectible card game) TCG (tradable card game) DCG (digital card game) genre, so I made a lot of research to get impression on how to get things done. Honestly, I haven't played a lot in this genre because I found C2 (gladly!!) when I'm still new to the genre and decided to learn game making and make my own game in this genre (still a long way to go though, hopefully I will see the light at the end though ).

    I love the aspect of building unique strategy, and this genre seems to be the best at giving impression to players that it is not a "Pay to Win" kind of game, since the developer can avoid designing biased characters/card and let their players build/design "Built to Win" decks through strategies/combo of their own. However, if I chose not to go into "Pay to Win" concept, I definitely need something different (suggest me idea please! ) like "Pay to Collect".

    I know there are people out there who loves to collect cards and build a very unique deck/strategies instead of copying winning decks. It's just a different kind of fun .

    Below is the outline of concept that I can think of now:

      Pay to Collect : Target: People who loves to collect quickly, or simply people that are comfortable having wide range of option at his disposal to build his own strategy. Play to Collect : Target: Free player, which I believe will make most of the playerbase, the more they play, the more they collect. Build to Win: This concept avoid the necessity of relying on rares to get the advantage in play, which most CCG do these days, I can see a lot of frustration in getting rares, I don't really want to frustrate player who lacks or doesn't have rares. My ideal is, rares are supposed to offer different kind of advantage, such as opposing players are very unfamiliar with it (because it's rare to see), so the opposing player will have hard time guessing how it's going to be used or how it's being combo with. Pay to Bid: Target Collectors: This is a concept in which anybody can put their cards into auction, however to bid, you need the currency that was bought using real money (example: gem), then once the deal is done, the auctioneer will receive in-game currency (example: gold) instead of gem, by using simple conversion rate gem:gold = 1:1.

    tl:dr

    If you are a fan of CCG, what kind of concept you prefer to see and most likely a win-win situation for developer, paying player and free players? Your thoughts on CCG?

  • I would like to ask if it is possible to to sell the game on Scirra's behalf or something like that or maybe get temporary license for 2 months or to make a deal that i will pay X % of my sales.

    Sorry to say but what will you do if your game don't even sell? Your suggestion only open up exploits, might as well just ask Scirra to give license free for all?? Doesn't make any sense to be honest.

    Plz can you tell me there exist an option for people like me. Thank you

    I'm afraid no.

    newt idea on piggy bank idea is actually doable if you have the motivation and commitment. I myself saved up for 4 month, then boom a license. It's not difficult to be honest if you spend wisely if you don't earn much in actual job though.

  • [attachment=1:2478k842][/attachment:2478k842]

    The one you're trying are definitely from other drive, which no longer connected to your pc. Find out what is drive F.

    [attachment=0:2478k842][/attachment:2478k842]

    You said you've tried directly from directory, but failed, means your caproj might be missing something in it's folders.

    who will use only standard plugins to make the game

    I do.

  • try open directly from directory, because what I see is the caproj is referred to Temp folder in AppData. This can happen if your C2 crash previously, happened to me before. The c2 might stored the temp directory on its recent list instead of directly to your folder.

  • The video is not even viewable. fongka2

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  • Tetriser yeah something like that. good one!

  • Wow I like it! Something like this should be a default starting animation for free C2 exported games.

    Suggestion: the scirra logo should be smaller than C2 logo, and the powered by is redundant. make it like:

    Powered By

    Construct 2

    A Game Engine From

    Scirra

  • Here is your example modified with my parameters. Tilemap at right, sprites at left, all with sampling: point

    To get tilemap to work correctly (the sampling) your tilemap should be in the power of 2 dimensions. I remember Ashley mentioned this somewhere. You are using [24x24] so thats why its like that.

    Use 2^1=[2x2], 2^2=[4x4], 2^3=[8x8], 2^4=[16x16], 2^5[32x32]... and so on.

    Sorry I didn't test, but I'm sure thats the problem, because it was discussed a few times previously.

  • Won't it be easier if you just use action:sort array and then action:reverse array. This is quite straight forward if the initiative is at X-index=0.

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DuckfaceNinja

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