Hi all,
My dream game to make falls in CCG (collectible card game) TCG (tradable card game) DCG (digital card game) genre, so I made a lot of research to get impression on how to get things done. Honestly, I haven't played a lot in this genre because I found C2 (gladly!!) when I'm still new to the genre and decided to learn game making and make my own game in this genre (still a long way to go though, hopefully I will see the light at the end though ).
I love the aspect of building unique strategy, and this genre seems to be the best at giving impression to players that it is not a "Pay to Win" kind of game, since the developer can avoid designing biased characters/card and let their players build/design "Built to Win" decks through strategies/combo of their own. However, if I chose not to go into "Pay to Win" concept, I definitely need something different (suggest me idea please! ) like "Pay to Collect".
I know there are people out there who loves to collect cards and build a very unique deck/strategies instead of copying winning decks. It's just a different kind of fun .
Below is the outline of concept that I can think of now:
Pay to Collect : Target: People who loves to collect quickly, or simply people that are comfortable having wide range of option at his disposal to build his own strategy.
Play to Collect : Target: Free player, which I believe will make most of the playerbase, the more they play, the more they collect.
Build to Win: This concept avoid the necessity of relying on rares to get the advantage in play, which most CCG do these days, I can see a lot of frustration in getting rares, I don't really want to frustrate player who lacks or doesn't have rares. My ideal is, rares are supposed to offer different kind of advantage, such as opposing players are very unfamiliar with it (because it's rare to see), so the opposing player will have hard time guessing how it's going to be used or how it's being combo with.
Pay to Bid: Target Collectors: This is a concept in which anybody can put their cards into auction, however to bid, you need the currency that was bought using real money (example: gem), then once the deal is done, the auctioneer will receive in-game currency (example: gold) instead of gem, by using simple conversion rate gem:gold = 1:1.
tl:dr
If you are a fan of CCG, what kind of concept you prefer to see and most likely a win-win situation for developer, paying player and free players? Your thoughts on CCG?