We've done it before with the move from Construct Classic to Construct 2, and that took time but I think it paid off amazingly well. This time around we could keep the same runtime which makes it less work. Thoughts?
You sounded like you don't want to expand Scirra as a company at the moment, well I have nothing against that, it's yours anyway. I agree with what you say Ashley because in business point of view, developing a single product until it is well establish (ultimately complete) is much better than changing the runtime from time to time and having a split commitment to maintain both. Personally I can't accept it if you decide stop doing C2 and move on to C3.
I believe you're already working at your max capacity, I don't see the practicality moving on to another runtime framework as that will require you to hire new staff into Scirra if you want to keep the pace C2 is going and having C3 to roll out at the same time. Slowing down the pace to start on C3 might turn people away because it give the impression that the product will not reach its ultimatum whenever new technology comes in.
Nothing against you Fimbul , I rather see Scirra move towards what you have suggested with a totally new mission, with enough man-power and brain-power, making C3 (if it is going to happen at all) a 3D (and 2D) game engine, as easy to use as C2. But I rather advice Ashley to not go there unless you're comfortable to expand Scirra as a company. You gotta expand sooner or later, because you're already making an impactful appearance in the industry, yeah there are "that" business risk you have to take, which is unavoidable for anybody who setup a company, regardless of industry.
Ashley Out of curiosity, where do I find your to do list? It might be helpful to the community if you sticky the list, so that we are kept informed with what's coming and going on.
PS: C3 goes well with 3D because of the number