DuckfaceNinja's Recent Forum Activity

  • Scroll down until you see "Game Asset", Free bundle (13mb)

  • Line 63,66,69,72 will fire every tick. So try inserting Every x second in those conditions block, directly under the isAfterY, not nested like how you did.

  • > Line3 in the first picture is [ELSEIF: Do something], so after that you have "imaginary Line4" with [ELSE: Do nothing].

    > Line3 in 2nd picture is [ELSE: Do something].

    >

    > In your first picture, Line3 fired because the variable: pause is updated to 1in line2.

    >

    I disagree that it's an ELSEIF

    It's basically:

    IF <condition1> THEN <action1> ENDIF

    IF <condition2> THEN <action2> ENDIF

    not

    IF <condition1> THEN <action1>

    ELSEIF <condition2> THEN <action2>

    ENDIF

    In the former BOTH actions can execute (and in fact did; thus the OP's problem).

    In the latter only ONE action can execute.

    Oh yeah you're correct! What I have in mind was the else from elseif is referring to the pause=0 in previous line, I knew this but still making mistake. Sorry Zathan

  • DuckfaceNinja- What I had intended to do was to use free version to create a demo, a "this is what the game is so far" along with screenshots of the rest of the work I'll have done, and doing a kickstarter in order to gain enough money to purchase the license, afterwards connecting the pieces of the code, into the full code and uploading from there.

    I hope that's clearer, and still allowed?

    I believe this apply to number 2), if you're raising a fund for your license, this should be allowed, since your using it "just for show". However, might be best to email directly to Scirra support to get definite answer.

  • Line3 in the first picture is [ELSEIF: Do something], so after that you have "imaginary Line4" with [ELSE: Do nothing].

    Line3 in 2nd picture is [ELSE: Do something].

    In your first picture, Line3 fired because the variable: pause is updated to 1in line2.

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  • DuckfaceNinja, I had a lot of trouble understanding your post, tell me if I've got this right:

    • If C3 is ever going to happen, you'd rather it be a 3D engine
    • However, you are against C3
    • Because you think scirra would need to expand in order to keep C2 and C3 supported simultaneously before C3 matures enough that C2 can be retired

    is that it?

    1&2) I'm not against C3, I just prefer it to be something new with a broader mission, we have a similar impression that it should be 2-3 years from now, with 3D, which is why I say "not now".

    3) Logically, working on 2 things at the same time means time spent on each is roughly (or not) half time spent for both? Yeah, expand is necessary to keep the pace.

    Officially, there is no public todo list, but in practice, it's pretty easy to find it

    Aha, the post was in 2012, I wasn't here yet. Didn't know it exist.

    Lol keywords. It never to comes to my mind to spell "to do" as "todo". Looked other keywords to no avail .

    Oh well thanks for showing the way.

    I'm in favor of a Construct 3. Why don't you post a poll discussing it?

    +1 on poll to discuss it.

  • Condition: object On Collision with butterfly

    Action: Pin butterfly to object

    You're looking for Pin behavior.

    Ok, a ninja got ninja'ed.

  • We've done it before with the move from Construct Classic to Construct 2, and that took time but I think it paid off amazingly well. This time around we could keep the same runtime which makes it less work. Thoughts?

    You sounded like you don't want to expand Scirra as a company at the moment, well I have nothing against that, it's yours anyway. I agree with what you say Ashley because in business point of view, developing a single product until it is well establish (ultimately complete) is much better than changing the runtime from time to time and having a split commitment to maintain both. Personally I can't accept it if you decide stop doing C2 and move on to C3.

    I believe you're already working at your max capacity, I don't see the practicality moving on to another runtime framework as that will require you to hire new staff into Scirra if you want to keep the pace C2 is going and having C3 to roll out at the same time. Slowing down the pace to start on C3 might turn people away because it give the impression that the product will not reach its ultimatum whenever new technology comes in.

    Nothing against you Fimbul , I rather see Scirra move towards what you have suggested with a totally new mission, with enough man-power and brain-power, making C3 (if it is going to happen at all) a 3D (and 2D) game engine, as easy to use as C2. But I rather advice Ashley to not go there unless you're comfortable to expand Scirra as a company. You gotta expand sooner or later, because you're already making an impactful appearance in the industry, yeah there are "that" business risk you have to take, which is unavoidable for anybody who setup a company, regardless of industry.

    Ashley Out of curiosity, where do I find your to do list? It might be helpful to the community if you sticky the list, so that we are kept informed with what's coming and going on.

    PS: C3 goes well with 3D because of the number

  • Make a single block event:

    condition: repeat = number of object,

    condition: pick nth instance of the object = loopindex.

    action: wait 1+random(4) seconds etc etc

  • 'error, please verify your assets'

    I'm not familiar with XDK, probably not being helpful here, but if the exporting work similarly to cocoonjs, it probably refer to the icon (3 sizes) which they call asset. Have you ensure you have included the icon for your game?

  • That's it - Reported! This threads purpose is solely to promote yourself to gold status.

    This thread is heading towards off topic. I think I should report this "off topic".

  • newt

    I like the notes idea!!!

    For some reason, I can't "see" the tt people but, I will experiment. Maybe something pops up.

    Thanks for your input,

    v

    Imagine both doing this

    Or both are playing violin or something.

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DuckfaceNinja

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