[quote:3kanfzqj]on your line 14, try:
Set X to Self.X+Player.Platform.MaxSpeed/fps*dt
This didn't work for me, nothing changed.
[quote:3kanfzqj]Suggestion for line3:
click Line3 then press B button, then put in:
Code: Select all
Condition: Player X not equal 105
Action: Set Player.X to lerp(player.x,105,0.5)
This will restore player to x=105 while on floor.
This does work, although the player still jitters when falling, but i guess i'll have to live with it
One issue though.... Remember in the 1st post where i mentioned the glitch about falling/running through the platforms? I get that problem when i test my game out on the phone via CocoonJS Launcher.
This issue doesn't happen that often on the PC, but i have seen it do it a couple of times on Chrome but when testing on CocoonJS Launcher, it happens often enough.
So now i have that problem to deal with, any help with this?