ALLMarkMade's Recent Forum Activity

  • I have tried Physics, *dt, Bullet, Gravity, Force and anything else I can think of. I'm sure it's the way i set it up in the first place that it limiting my options.

    What I'm trying to do is on mouse over (Or for the app On Touch) is make each balloon whoosh back into the air as if a gust of wind has blown under it. That part I almost have, (I wish it was a little more air like but maybe I'll get that.)

    The problem I'm having is making it randomly come down at different speeds each time its pushed back into the air I want it to come back down sometimes slower, sometimes faster not just drop rapidly.

    How do I do this???

    Been at this for days and it's probably simple but I think I over thought the process.

    Here are the capx

    https://www.dropbox.com/s/61wfpif4nqake0l/BalloonPoPHelpPlease.capx?dl=0

    Any help is appreciated thank you

    The object of the game it to keep as many balloons in the air as possible without letting them touch the grass.

    There will be no re spawn once the the balloon is popped in the final game. I just set that to test it.

    Thanks

  • YES!!!!!!!!!!!!!!!!!!! I Made it passed the first level...

  • The best way I guess is to show you. Here is the link to my game online that I'm using for testing...

    http://markesswilder.com/goalpatrolwebgame

    The pitfalls in my games are random orbs that come out and when they hit the shields is does something to the shield (make it smaller, freeze it, make it inadvisable, etc..)

    I have these in place but the problem is I didn't think it was fair if the turret could not avoid them or only the player was penalized for getting hit by them.

    I want the turret to have to take the same risk of moving it's guard to avoid them as the player...

    I hope this makes more since...

  • Emerson97

    Let me know if you get an answer I'd like to try it with my game as well...

    Thanks

  • I'm just curious if there is a way to make the turret turn away from an incoming object to avoid getting hit by it. BUT, still go after the intended target? So follow the assigned target and turn away (When in range) from other incoming objects.

    Thank you in advance.

    Glad to see all the improvements going on here.

    ALLMarkMade

  • Wow!

  • Here is Rexrainbow link

    http://c2rexplugins.weebly.com/

    Lordshiva1948

    Couldn't figure out where to put it. I have 2 exe file one that said app.exe and is w9.exe. Do I need to open it inside the C2 folder? The funny thing is I've had this before but now I can't remember how I use it.

    Old Age...

    Thanks

  • Monday I'll take a time to make it for you =]

    I'll take the example that's what I'm looking for...

    Thanks

  • blackhornet Sorry to jump but this is close to what I'm looking for. I have two moving objects both set to path finding but looking for different moving targets. How do I also make them avoid each other? I've tried custom, making one of them a solid they just keep passing right through each other.

    Thank you in advance for your help.

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  • Oh yes, thank you, I did see this and take a look at it. Yours is saying web storage and mine only has local storage is there a difference?. Also the button set up is a little confusing because I don't need those so I'm not sure how to work around then.

    Damn you guys are good at this stuff...

    Thank you

  • I just found out that web storage is gone and I know how to do it with that, but I do not know how to set up local storage to keep high score.

    Does anyone have a working step by step that is specifically for high score?

    I have all the text set up, and the local storage I just need to know how to tell it when the high score is beat to log it in local storage and change the high score text to the highest score.

    Thank you in advance for your help.

  • I just want to add a High Score to my game so if the last score was higher it changes to that new high score and saves it and shows it. If it's not then it stays the same. I could do that easily with Web store but I'm a little lost doing it with local Storage.

    Thank you in advance for your help.

    AllMark

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ALLMarkMade

Member since 9 Nov, 2013

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