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The best way I guess is to show you. Here is the link to my game online that I'm using for testing...
http://markesswilder.com/goalpatrolwebgame
The pitfalls in my games are random orbs that come out and when they hit the shields is does something to the shield (make it smaller, freeze it, make it inadvisable, etc..)
I have these in place but the problem is I didn't think it was fair if the turret could not avoid them or only the player was penalized for getting hit by them.
I want the turret to have to take the same risk of moving it's guard to avoid them as the player...
I hope this makes more since...