ALLMarkMade's Recent Forum Activity

  • Looks like fun.... Now how do you die? Is it when they get to the fence line? Just curious....

  • ramones I think that was it, and if not I'm sure it helped, my images were wayyyyy to big and when I reduced them down they still looked just a good so thank you.

    Lesson learned folks, You can have just as good quality in small images...

    Now I know thanks

  • Yep forgot about that... Thanks I will try that...

    How did you pull that image from my server?

  • Just tried to pull it up on my phone just to see what happens and I got some rats webgl problem page.

  • It has before yes. I thought it was the nw.js view but when I turned it off every once and a while this will happen. Could be my CPU that's why I wanted other's to check.

    Did you try the link? Is it doing it with you as well?

    Thanks

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  • My game keeps glitching, and I'm not sure what I'm doing wrong... If someone knows what makes this happen please let me know what it is and what ways I can try to fix it, please. See my characters in the PICS their covered with a black block and the RED Load bar I've never gotten that before.

    Here is the link to the game please see if it does it with you.

    http://markesswilder.com/RENOSWADE/

    Thank you in advance for any help you provide.

  • Yeah I feel like a chump I figured it out late last night. Thank you for your time.

  • Is it possible to rotate a tile (one block) after it has been added with the time map tool or do I have to make a tile for each direction I want to create?

    Example: A path that goes straight down... But then I want a path the goes straight across can I use the same down block and just rotate it?

    Thank you in advance for your time.

    ALLMark

  • LittleStain

    switching global variable - Hmmmm I'm not familiar with that I tried a groups with a variable set to 0 group deactivated and 1 group activated. The AI path finding I understand but I can't seem to make either only go one space and stop. I'm using your example as a guide.

    Thanks for your time though.

  • LittleStain - Ok I know you've been hit with this one a lot and I appreciate your time so I'll be quick. How do I make it so the green block can only move once then stop, and then the AI Let's say a purple block takes a turn moving toward the green block position and stop. So the other one cannot move until after the other ones turn. How do I make the AI block do this on it's own?

    Group activate and then deactivate maybe? Is it possible?

    Thanks

  • Still working on the animations and more body parts but for just really learning how to draw the results I want I'm pleased.

    Thanks in advance for your feedback

  • Are you asking how to export it to Android with crosswalk?

ALLMarkMade's avatar

ALLMarkMade

Member since 9 Nov, 2013

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