Already tried all possible settings!
Sampling: Point is marked. In the preview is perfect but in the Android is smoothed. Equal to Sampling: linear.
anyone have a solution? Thanks in advance!
no reply?
Are you asking how to export it to Android with crosswalk?
No. I know it. I create a game with retro graphics, but the mobile is smoothed.
How to intel XDK keep the retro graphics after compilation?
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[quote:3qdmn3fd]but the mobile is smoothed
What ? Do you have some screens ? The export shoud not change anything, there is probably a mistake somewhere, like the size/format of your levels or something.
In preview: (Perfect)
In Android: (smoothed)
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What kind of fullscreen scaling do you use?
Is pixel rounding on or off?
What is the project size?
What is the window size in Android?
Full screen scalling: Hight.
pixel rounding: on.
project size: 640x360.
android size: 1280x720.
There is no such thing as full screen scaling "Hight"
I'm thinking you'd like letterbox integer scale for this, but you could ofcourse try different modes..
There is no such thing as full screen scaling "Hight" I'm thinking you'd like letterbox integer scale for this, but you could ofcourse try different modes..
We came back from 0. Since the first post I already said I tried all possible combinations. That is, nothing came of it.
> There is no such thing as full screen scaling "Hight" > I'm thinking you'd like letterbox integer scale for this, but you could ofcourse try different modes.. > We came back from 0. Since the first post I already said I tried all possible combinations. That is, nothing came of it.
> There is no such thing as full screen scaling "Hight"
> I'm thinking you'd like letterbox integer scale for this, but you could ofcourse try different modes..
>
I'm sorry for trying to help..
Good luck!